HandsSystem Refactor (#38438)
* checkpoint * pt 2 * pt... i forgot * pt 4 * patch * More test fixes * optimization!!! * the REAL hand system * fix RetractableItemActionSystem.cs oversight * the review * test * remove test usage of body prototype * Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * hellcode * hellcode 2 * Minor cleanup * test * Chasing the last of the bugs * changes --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
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@@ -434,7 +434,7 @@ public abstract class SharedMagicSystem : EntitySystem
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return;
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EntityUid? wand = null;
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foreach (var item in _hands.EnumerateHeld(ev.Performer, handsComp))
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foreach (var item in _hands.EnumerateHeld((ev.Performer, handsComp)))
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{
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if (!_tag.HasTag(item, ev.WandTag))
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continue;
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