HandsSystem Refactor (#38438)

* checkpoint

* pt 2

* pt... i forgot

* pt 4

* patch

* More test fixes

* optimization!!!

* the REAL hand system

* fix RetractableItemActionSystem.cs oversight

* the review

* test

* remove test usage of body prototype

* Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* hellcode

* hellcode 2

* Minor cleanup

* test

* Chasing the last of the bugs

* changes

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
This commit is contained in:
Nemanja
2025-06-25 09:13:03 -04:00
committed by GitHub
parent 6cffa8aabe
commit 524725d378
79 changed files with 849 additions and 897 deletions

View File

@@ -1,5 +1,4 @@
using Content.Shared.Hands;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Inventory.VirtualItem;
using Content.Shared.Popups;
@@ -38,7 +37,7 @@ public sealed class MultiHandedItemSystem : EntitySystem
private void OnAttemptPickup(Entity<MultiHandedItemComponent> ent, ref GettingPickedUpAttemptEvent args)
{
if (TryComp<HandsComponent>(args.User, out var hands) && hands.CountFreeHands() >= ent.Comp.HandsNeeded)
if (_hands.CountFreeHands(ent.Owner) >= ent.Comp.HandsNeeded)
return;
args.Cancel();