HandsSystem Refactor (#38438)
* checkpoint * pt 2 * pt... i forgot * pt 4 * patch * More test fixes * optimization!!! * the REAL hand system * fix RetractableItemActionSystem.cs oversight * the review * test * remove test usage of body prototype * Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * hellcode * hellcode 2 * Minor cleanup * test * Chasing the last of the bugs * changes --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
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@@ -16,12 +16,9 @@ public partial class InventorySystem
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{
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if (Resolve(user.Owner, ref user.Comp1, false))
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{
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foreach (var hand in user.Comp1.Hands.Values)
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foreach (var held in _handsSystem.EnumerateHeld(user))
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{
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if (hand.HeldEntity == null)
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continue;
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yield return hand.HeldEntity.Value;
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yield return held;
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}
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}
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