HandsSystem Refactor (#38438)
* checkpoint * pt 2 * pt... i forgot * pt 4 * patch * More test fixes * optimization!!! * the REAL hand system * fix RetractableItemActionSystem.cs oversight * the review * test * remove test usage of body prototype * Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * hellcode * hellcode 2 * Minor cleanup * test * Chasing the last of the bugs * changes --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
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@@ -41,7 +41,7 @@ public abstract partial class SharedHandsSystem
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{
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var ev = new HeldRelayedEvent<T>(args);
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foreach (var held in EnumerateHeld(entity, entity.Comp))
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foreach (var held in EnumerateHeld(entity.AsNullable()))
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{
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RaiseLocalEvent(held, ref ev);
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}
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