HandsSystem Refactor (#38438)
* checkpoint * pt 2 * pt... i forgot * pt 4 * patch * More test fixes * optimization!!! * the REAL hand system * fix RetractableItemActionSystem.cs oversight * the review * test * remove test usage of body prototype * Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * hellcode * hellcode 2 * Minor cleanup * test * Chasing the last of the bugs * changes --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
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@@ -221,8 +221,8 @@ public abstract partial class SharedDoAfterSystem : EntitySystem
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if (!TryComp(args.User, out HandsComponent? handsComponent))
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return false;
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doAfter.InitialHand = handsComponent.ActiveHand?.Name;
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doAfter.InitialItem = handsComponent.ActiveHandEntity;
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doAfter.InitialHand = handsComponent.ActiveHandId;
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doAfter.InitialItem = _hands.GetActiveItem((args.User, handsComponent));
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}
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doAfter.NetInitialItem = GetNetEntity(doAfter.InitialItem);
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