HandsSystem Refactor (#38438)
* checkpoint * pt 2 * pt... i forgot * pt 4 * patch * More test fixes * optimization!!! * the REAL hand system * fix RetractableItemActionSystem.cs oversight * the review * test * remove test usage of body prototype * Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * hellcode * hellcode 2 * Minor cleanup * test * Chasing the last of the bugs * changes --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
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@@ -233,7 +233,7 @@ public abstract partial class SharedDoAfterSystem : EntitySystem
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return true;
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// If the user changes which hand is active at all, interrupt the do-after
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if (args.BreakOnHandChange && hands.ActiveHand?.Name != doAfter.InitialHand)
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if (args.BreakOnHandChange && hands.ActiveHandId != doAfter.InitialHand)
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return true;
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}
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