HandsSystem Refactor (#38438)
* checkpoint * pt 2 * pt... i forgot * pt 4 * patch * More test fixes * optimization!!! * the REAL hand system * fix RetractableItemActionSystem.cs oversight * the review * test * remove test usage of body prototype * Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * hellcode * hellcode 2 * Minor cleanup * test * Chasing the last of the bugs * changes --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
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@@ -97,7 +97,7 @@ public sealed partial class BlockingSystem : EntitySystem
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if (!handQuery.TryGetComponent(args.Performer, out var hands))
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return;
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var shields = _handsSystem.EnumerateHeld(args.Performer, hands).ToArray();
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var shields = _handsSystem.EnumerateHeld((args.Performer, hands)).ToArray();
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foreach (var shield in shields)
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{
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@@ -277,7 +277,7 @@ public sealed partial class BlockingSystem : EntitySystem
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if (!handQuery.TryGetComponent(user, out var hands))
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return;
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var shields = _handsSystem.EnumerateHeld(user, hands).ToArray();
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var shields = _handsSystem.EnumerateHeld((user, hands)).ToArray();
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foreach (var shield in shields)
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{
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