HandsSystem Refactor (#38438)

* checkpoint

* pt 2

* pt... i forgot

* pt 4

* patch

* More test fixes

* optimization!!!

* the REAL hand system

* fix RetractableItemActionSystem.cs oversight

* the review

* test

* remove test usage of body prototype

* Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* hellcode

* hellcode 2

* Minor cleanup

* test

* Chasing the last of the bugs

* changes

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
This commit is contained in:
Nemanja
2025-06-25 09:13:03 -04:00
committed by GitHub
parent 6cffa8aabe
commit 524725d378
79 changed files with 849 additions and 897 deletions

View File

@@ -97,7 +97,7 @@ public sealed partial class BlockingSystem : EntitySystem
if (!handQuery.TryGetComponent(args.Performer, out var hands))
return;
var shields = _handsSystem.EnumerateHeld(args.Performer, hands).ToArray();
var shields = _handsSystem.EnumerateHeld((args.Performer, hands)).ToArray();
foreach (var shield in shields)
{
@@ -277,7 +277,7 @@ public sealed partial class BlockingSystem : EntitySystem
if (!handQuery.TryGetComponent(user, out var hands))
return;
var shields = _handsSystem.EnumerateHeld(user, hands).ToArray();
var shields = _handsSystem.EnumerateHeld((user, hands)).ToArray();
foreach (var shield in shields)
{