HandsSystem Refactor (#38438)
* checkpoint * pt 2 * pt... i forgot * pt 4 * patch * More test fixes * optimization!!! * the REAL hand system * fix RetractableItemActionSystem.cs oversight * the review * test * remove test usage of body prototype * Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * hellcode * hellcode 2 * Minor cleanup * test * Chasing the last of the bugs * changes --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
This commit is contained in:
@@ -1,3 +1,4 @@
|
||||
using Content.Server.Hands.Systems;
|
||||
using Content.Server.Popups;
|
||||
using Content.Server.Tabletop.Components;
|
||||
using Content.Shared.CCVar;
|
||||
@@ -22,6 +23,7 @@ namespace Content.Server.Tabletop
|
||||
{
|
||||
[Dependency] private readonly SharedMapSystem _map = default!;
|
||||
[Dependency] private readonly EyeSystem _eye = default!;
|
||||
[Dependency] private readonly HandsSystem _hands = default!;
|
||||
[Dependency] private readonly ViewSubscriberSystem _viewSubscriberSystem = default!;
|
||||
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly IConfigurationManager _cfg = default!;
|
||||
@@ -84,18 +86,13 @@ namespace Content.Server.Tabletop
|
||||
if (component.Session is not { } session)
|
||||
return;
|
||||
|
||||
if (hands.ActiveHand == null)
|
||||
if (!_hands.TryGetActiveItem(uid, out var handEnt))
|
||||
return;
|
||||
|
||||
if (hands.ActiveHand.HeldEntity == null)
|
||||
return;
|
||||
|
||||
var handEnt = hands.ActiveHand.HeldEntity.Value;
|
||||
|
||||
if (!TryComp<ItemComponent>(handEnt, out var item))
|
||||
return;
|
||||
|
||||
var meta = MetaData(handEnt);
|
||||
var meta = MetaData(handEnt.Value);
|
||||
var protoId = meta.EntityPrototype?.ID;
|
||||
|
||||
var hologram = Spawn(protoId, session.Position.Offset(-1, 0));
|
||||
|
||||
Reference in New Issue
Block a user