HandsSystem Refactor (#38438)
* checkpoint * pt 2 * pt... i forgot * pt 4 * patch * More test fixes * optimization!!! * the REAL hand system * fix RetractableItemActionSystem.cs oversight * the review * test * remove test usage of body prototype * Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * hellcode * hellcode 2 * Minor cleanup * test * Chasing the last of the bugs * changes --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
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@@ -43,7 +43,7 @@ public sealed class HotPotatoSystem : SharedHotPotatoSystem
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if (!TryComp<HandsComponent>(hitEntity, out var hands))
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continue;
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if (!_hands.IsHolding(hitEntity, uid, out _, hands) && _hands.TryForcePickupAnyHand(hitEntity, uid, handsComp: hands))
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if (!_hands.IsHolding((hitEntity, hands), uid, out _) && _hands.TryForcePickupAnyHand(hitEntity, uid, handsComp: hands))
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{
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_popup.PopupEntity(Loc.GetString("hot-potato-passed",
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("from", args.User), ("to", hitEntity)), uid, PopupType.Medium);
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