HandsSystem Refactor (#38438)

* checkpoint

* pt 2

* pt... i forgot

* pt 4

* patch

* More test fixes

* optimization!!!

* the REAL hand system

* fix RetractableItemActionSystem.cs oversight

* the review

* test

* remove test usage of body prototype

* Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* hellcode

* hellcode 2

* Minor cleanup

* test

* Chasing the last of the bugs

* changes

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
This commit is contained in:
Nemanja
2025-06-25 09:13:03 -04:00
committed by GitHub
parent 6cffa8aabe
commit 524725d378
79 changed files with 849 additions and 897 deletions

View File

@@ -43,7 +43,7 @@ public sealed class HotPotatoSystem : SharedHotPotatoSystem
if (!TryComp<HandsComponent>(hitEntity, out var hands))
continue;
if (!_hands.IsHolding(hitEntity, uid, out _, hands) && _hands.TryForcePickupAnyHand(hitEntity, uid, handsComp: hands))
if (!_hands.IsHolding((hitEntity, hands), uid, out _) && _hands.TryForcePickupAnyHand(hitEntity, uid, handsComp: hands))
{
_popup.PopupEntity(Loc.GetString("hot-potato-passed",
("from", args.User), ("to", hitEntity)), uid, PopupType.Medium);