HandsSystem Refactor (#38438)

* checkpoint

* pt 2

* pt... i forgot

* pt 4

* patch

* More test fixes

* optimization!!!

* the REAL hand system

* fix RetractableItemActionSystem.cs oversight

* the review

* test

* remove test usage of body prototype

* Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* hellcode

* hellcode 2

* Minor cleanup

* test

* Chasing the last of the bugs

* changes

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
This commit is contained in:
Nemanja
2025-06-25 09:13:03 -04:00
committed by GitHub
parent 6cffa8aabe
commit 524725d378
79 changed files with 849 additions and 897 deletions

View File

@@ -471,7 +471,7 @@ namespace Content.Server.Construction
}
if (!_actionBlocker.CanInteract(user, null)
|| !EntityManager.TryGetComponent(user, out HandsComponent? hands) || hands.ActiveHandEntity == null)
|| !EntityManager.TryGetComponent(user, out HandsComponent? hands) || _handsSystem.GetActiveItem((user, hands)) == null)
{
Cleanup();
return;
@@ -496,7 +496,7 @@ namespace Content.Server.Construction
var valid = false;
if (hands.ActiveHandEntity is not {Valid: true} holding)
if (_handsSystem.GetActiveItem((user, hands)) is not {Valid: true} holding)
{
Cleanup();
return;