HandsSystem Refactor (#38438)
* checkpoint * pt 2 * pt... i forgot * pt 4 * patch * More test fixes * optimization!!! * the REAL hand system * fix RetractableItemActionSystem.cs oversight * the review * test * remove test usage of body prototype * Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * hellcode * hellcode 2 * Minor cleanup * test * Chasing the last of the bugs * changes --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
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@@ -471,7 +471,7 @@ namespace Content.Server.Construction
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}
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if (!_actionBlocker.CanInteract(user, null)
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|| !EntityManager.TryGetComponent(user, out HandsComponent? hands) || hands.ActiveHandEntity == null)
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|| !EntityManager.TryGetComponent(user, out HandsComponent? hands) || _handsSystem.GetActiveItem((user, hands)) == null)
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{
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Cleanup();
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return;
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@@ -496,7 +496,7 @@ namespace Content.Server.Construction
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var valid = false;
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if (hands.ActiveHandEntity is not {Valid: true} holding)
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if (_handsSystem.GetActiveItem((user, hands)) is not {Valid: true} holding)
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{
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Cleanup();
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return;
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