HandsSystem Refactor (#38438)

* checkpoint

* pt 2

* pt... i forgot

* pt 4

* patch

* More test fixes

* optimization!!!

* the REAL hand system

* fix RetractableItemActionSystem.cs oversight

* the review

* test

* remove test usage of body prototype

* Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* hellcode

* hellcode 2

* Minor cleanup

* test

* Chasing the last of the bugs

* changes

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
This commit is contained in:
Nemanja
2025-06-25 09:13:03 -04:00
committed by GitHub
parent 6cffa8aabe
commit 524725d378
79 changed files with 849 additions and 897 deletions

View File

@@ -1,9 +1,9 @@
using Content.Server.Ghost;
using Content.Server.Hands.Systems;
using Content.Shared.Administration.Logs;
using Content.Shared.Chat;
using Content.Shared.Damage;
using Content.Shared.Database;
using Content.Shared.Hands.Components;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction.Events;
using Content.Shared.Item;
@@ -22,6 +22,7 @@ public sealed class SuicideSystem : EntitySystem
{
[Dependency] private readonly EntityLookupSystem _entityLookupSystem = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly HandsSystem _hands = default!;
[Dependency] private readonly TagSystem _tagSystem = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
@@ -116,10 +117,9 @@ public sealed class SuicideSystem : EntitySystem
var suicideByEnvironmentEvent = new SuicideByEnvironmentEvent(victim);
// Try to suicide by raising an event on the held item
if (EntityManager.TryGetComponent(victim, out HandsComponent? handsComponent)
&& handsComponent.ActiveHandEntity is { } item)
if (_hands.TryGetActiveItem(victim.Owner, out var item))
{
RaiseLocalEvent(item, suicideByEnvironmentEvent);
RaiseLocalEvent(item.Value, suicideByEnvironmentEvent);
if (suicideByEnvironmentEvent.Handled)
{
args.Handled = suicideByEnvironmentEvent.Handled;