HandsSystem Refactor (#38438)
* checkpoint * pt 2 * pt... i forgot * pt 4 * patch * More test fixes * optimization!!! * the REAL hand system * fix RetractableItemActionSystem.cs oversight * the review * test * remove test usage of body prototype * Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * hellcode * hellcode 2 * Minor cleanup * test * Chasing the last of the bugs * changes --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
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@@ -97,8 +97,7 @@ public sealed class CryostorageSystem : SharedCryostorageSystem
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EntityUid? entity = null;
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if (args.Type == CryostorageRemoveItemBuiMessage.RemovalType.Hand)
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{
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if (_hands.TryGetHand(cryoContained, args.Key, out var hand))
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entity = hand.HeldEntity;
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entity = _hands.GetHeldItem(cryoContained, args.Key);
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}
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else
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{
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@@ -320,10 +319,10 @@ public sealed class CryostorageSystem : SharedCryostorageSystem
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foreach (var hand in _hands.EnumerateHands(uid))
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{
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if (hand.HeldEntity == null)
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if (!_hands.TryGetHeldItem(uid, hand, out var heldEntity))
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continue;
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data.HeldItems.Add(hand.Name, Name(hand.HeldEntity.Value));
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data.HeldItems.Add(hand, Name(heldEntity.Value));
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}
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return data;
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