HandsSystem Refactor (#38438)
* checkpoint * pt 2 * pt... i forgot * pt 4 * patch * More test fixes * optimization!!! * the REAL hand system * fix RetractableItemActionSystem.cs oversight * the review * test * remove test usage of body prototype * Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * hellcode * hellcode 2 * Minor cleanup * test * Chasing the last of the bugs * changes --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
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@@ -433,9 +433,9 @@ public sealed class AdminSystem : EntitySystem
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if (TryComp(entity, out HandsComponent? hands))
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{
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foreach (var hand in _hands.EnumerateHands(entity, hands))
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foreach (var hand in _hands.EnumerateHands((entity, hands)))
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{
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_hands.TryDrop(entity, hand, checkActionBlocker: false, doDropInteraction: false, handsComp: hands);
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_hands.TryDrop((entity, hands), hand, checkActionBlocker: false, doDropInteraction: false);
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}
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}
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