HandsSystem Refactor (#38438)

* checkpoint

* pt 2

* pt... i forgot

* pt 4

* patch

* More test fixes

* optimization!!!

* the REAL hand system

* fix RetractableItemActionSystem.cs oversight

* the review

* test

* remove test usage of body prototype

* Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* hellcode

* hellcode 2

* Minor cleanup

* test

* Chasing the last of the bugs

* changes

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
This commit is contained in:
Nemanja
2025-06-25 09:13:03 -04:00
committed by GitHub
parent 6cffa8aabe
commit 524725d378
79 changed files with 849 additions and 897 deletions

View File

@@ -42,13 +42,12 @@ public sealed class StripAllCommand : LocalizedEntityCommands
if (EntityManager.TryGetComponent<HandsComponent>(targetEntity, out var hands))
{
foreach (var hand in _handsSystem.EnumerateHands(targetEntity.Value, hands))
foreach (var hand in _handsSystem.EnumerateHands((targetEntity.Value, hands)))
{
_handsSystem.TryDrop(targetEntity.Value,
_handsSystem.TryDrop((targetEntity.Value, hands),
hand,
checkActionBlocker: false,
doDropInteraction: false,
handsComp: hands);
doDropInteraction: false);
}
}
}