HandsSystem Refactor (#38438)
* checkpoint * pt 2 * pt... i forgot * pt 4 * patch * More test fixes * optimization!!! * the REAL hand system * fix RetractableItemActionSystem.cs oversight * the review * test * remove test usage of body prototype * Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * hellcode * hellcode 2 * Minor cleanup * test * Chasing the last of the bugs * changes --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
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@@ -42,13 +42,12 @@ public sealed class StripAllCommand : LocalizedEntityCommands
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if (EntityManager.TryGetComponent<HandsComponent>(targetEntity, out var hands))
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{
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foreach (var hand in _handsSystem.EnumerateHands(targetEntity.Value, hands))
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foreach (var hand in _handsSystem.EnumerateHands((targetEntity.Value, hands)))
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{
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_handsSystem.TryDrop(targetEntity.Value,
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_handsSystem.TryDrop((targetEntity.Value, hands),
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hand,
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checkActionBlocker: false,
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doDropInteraction: false,
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handsComp: hands);
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doDropInteraction: false);
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}
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}
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}
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