HandsSystem Refactor (#38438)
* checkpoint * pt 2 * pt... i forgot * pt 4 * patch * More test fixes * optimization!!! * the REAL hand system * fix RetractableItemActionSystem.cs oversight * the review * test * remove test usage of body prototype * Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * hellcode * hellcode 2 * Minor cleanup * test * Chasing the last of the bugs * changes --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
This commit is contained in:
@@ -17,7 +17,7 @@ public sealed class TileConstructionTests : InteractionTest
|
||||
await SetTile(null);
|
||||
await InteractUsing(Rod);
|
||||
await AssertTile(Lattice);
|
||||
Assert.That(Hands.ActiveHandEntity, Is.Null);
|
||||
Assert.That(HandSys.GetActiveItem((SEntMan.GetEntity(Player), Hands)), Is.Null);
|
||||
await InteractUsing(Cut);
|
||||
await AssertTile(null);
|
||||
await AssertEntityLookup((Rod, 1));
|
||||
@@ -49,7 +49,7 @@ public sealed class TileConstructionTests : InteractionTest
|
||||
AssertGridCount(1);
|
||||
|
||||
// Cut lattice
|
||||
Assert.That(Hands.ActiveHandEntity, Is.Null);
|
||||
Assert.That(HandSys.GetActiveItem((SEntMan.GetEntity(Player), Hands)), Is.Null);
|
||||
await InteractUsing(Cut);
|
||||
await AssertTile(null);
|
||||
AssertGridCount(0);
|
||||
@@ -83,13 +83,13 @@ public sealed class TileConstructionTests : InteractionTest
|
||||
|
||||
// Lattice -> Plating
|
||||
await InteractUsing(FloorItem);
|
||||
Assert.That(Hands.ActiveHandEntity, Is.Null);
|
||||
Assert.That(HandSys.GetActiveItem((SEntMan.GetEntity(Player), Hands)), Is.Null);
|
||||
await AssertTile(Plating);
|
||||
AssertGridCount(1);
|
||||
|
||||
// Plating -> Tile
|
||||
await InteractUsing(FloorItem);
|
||||
Assert.That(Hands.ActiveHandEntity, Is.Null);
|
||||
Assert.That(HandSys.GetActiveItem((SEntMan.GetEntity(Player), Hands)), Is.Null);
|
||||
await AssertTile(Floor);
|
||||
AssertGridCount(1);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user