HandsSystem Refactor (#38438)

* checkpoint

* pt 2

* pt... i forgot

* pt 4

* patch

* More test fixes

* optimization!!!

* the REAL hand system

* fix RetractableItemActionSystem.cs oversight

* the review

* test

* remove test usage of body prototype

* Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* hellcode

* hellcode 2

* Minor cleanup

* test

* Chasing the last of the bugs

* changes

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
This commit is contained in:
Nemanja
2025-06-25 09:13:03 -04:00
committed by GitHub
parent 6cffa8aabe
commit 524725d378
79 changed files with 849 additions and 897 deletions

View File

@@ -120,18 +120,18 @@ public abstract partial class InteractionTest
/// </summary>
protected async Task DeleteHeldEntity()
{
if (Hands.ActiveHandEntity is { } held)
if (HandSys.GetActiveItem((ToServer(Player), Hands)) is { } held)
{
await Server.WaitPost(() =>
{
Assert.That(HandSys.TryDrop(SEntMan.GetEntity(Player), null, false, true, Hands));
Assert.That(HandSys.TryDrop((SEntMan.GetEntity(Player), Hands), null, false, true));
SEntMan.DeleteEntity(held);
SLogger.Debug($"Deleting held entity");
});
}
await RunTicks(1);
Assert.That(Hands.ActiveHandEntity, Is.Null);
Assert.That(HandSys.GetActiveItem((ToServer(Player), Hands)), Is.Null);
}
/// <summary>
@@ -152,7 +152,7 @@ public abstract partial class InteractionTest
/// <param name="enableToggleable">Whether or not to automatically enable any toggleable items</param>
protected async Task<NetEntity> PlaceInHands(EntitySpecifier entity, bool enableToggleable = true)
{
if (Hands.ActiveHand == null)
if (Hands.ActiveHandId == null)
{
Assert.Fail("No active hand");
return default;
@@ -169,7 +169,7 @@ public abstract partial class InteractionTest
{
var playerEnt = SEntMan.GetEntity(Player);
Assert.That(HandSys.TryPickup(playerEnt, item, Hands.ActiveHand, false, false, Hands));
Assert.That(HandSys.TryPickup(playerEnt, item, Hands.ActiveHandId, false, false, false, Hands));
// turn on welders
if (enableToggleable && SEntMan.TryGetComponent(item, out itemToggle) && !itemToggle.Activated)
@@ -179,7 +179,7 @@ public abstract partial class InteractionTest
});
await RunTicks(1);
Assert.That(Hands.ActiveHandEntity, Is.EqualTo(item));
Assert.That(HandSys.GetActiveItem((ToServer(Player), Hands)), Is.EqualTo(item));
if (enableToggleable && itemToggle != null)
Assert.That(itemToggle.Activated);
@@ -193,7 +193,7 @@ public abstract partial class InteractionTest
{
entity ??= Target;
if (Hands.ActiveHand == null)
if (Hands.ActiveHandId == null)
{
Assert.Fail("No active hand");
return;
@@ -212,11 +212,11 @@ public abstract partial class InteractionTest
await Server.WaitPost(() =>
{
Assert.That(HandSys.TryPickup(SEntMan.GetEntity(Player), uid.Value, Hands.ActiveHand, false, false, Hands, item));
Assert.That(HandSys.TryPickup(ToServer(Player), uid.Value, Hands.ActiveHandId, false, false, false, Hands, item));
});
await RunTicks(1);
Assert.That(Hands.ActiveHandEntity, Is.EqualTo(uid));
Assert.That(HandSys.GetActiveItem((ToServer(Player), Hands)), Is.EqualTo(uid));
}
/// <summary>
@@ -224,7 +224,7 @@ public abstract partial class InteractionTest
/// </summary>
protected async Task Drop()
{
if (Hands.ActiveHandEntity == null)
if (HandSys.GetActiveItem((ToServer(Player), Hands)) == null)
{
Assert.Fail("Not holding any entity to drop");
return;
@@ -232,11 +232,11 @@ public abstract partial class InteractionTest
await Server.WaitPost(() =>
{
Assert.That(HandSys.TryDrop(SEntMan.GetEntity(Player), handsComp: Hands));
Assert.That(HandSys.TryDrop((ToServer(Player), Hands)));
});
await RunTicks(1);
Assert.That(Hands.ActiveHandEntity, Is.Null);
Assert.That(HandSys.GetActiveItem((ToServer(Player), Hands)), Is.Null);
}
#region Interact
@@ -246,7 +246,7 @@ public abstract partial class InteractionTest
/// </summary>
protected async Task UseInHand()
{
if (Hands.ActiveHandEntity is not { } target)
if (HandSys.GetActiveItem((ToServer(Player), Hands)) is not { } target)
{
Assert.Fail("Not holding any entity");
return;