HandsSystem Refactor (#38438)

* checkpoint

* pt 2

* pt... i forgot

* pt 4

* patch

* More test fixes

* optimization!!!

* the REAL hand system

* fix RetractableItemActionSystem.cs oversight

* the review

* test

* remove test usage of body prototype

* Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* hellcode

* hellcode 2

* Minor cleanup

* test

* Chasing the last of the bugs

* changes

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
This commit is contained in:
Nemanja
2025-06-25 09:13:03 -04:00
committed by GitHub
parent 6cffa8aabe
commit 524725d378
79 changed files with 849 additions and 897 deletions

View File

@@ -293,9 +293,9 @@ namespace Content.IntegrationTests.Tests.Buckle
Assert.That(buckle.Buckled);
// With items in all hands
foreach (var hand in hands.Hands.Values)
foreach (var hand in hands.Hands.Keys)
{
Assert.That(hand.HeldEntity, Is.Not.Null);
Assert.That(handsSys.GetHeldItem((human, hands), hand), Is.Not.Null);
}
var bodySystem = entityManager.System<BodySystem>();
@@ -316,9 +316,9 @@ namespace Content.IntegrationTests.Tests.Buckle
Assert.That(buckle.Buckled);
// Now with no item in any hand
foreach (var hand in hands.Hands.Values)
foreach (var hand in hands.Hands.Keys)
{
Assert.That(hand.HeldEntity, Is.Null);
Assert.That(handsSys.GetHeldItem((human, hands), hand), Is.Null);
}
buckleSystem.Unbuckle(human, human);