From 5243530d813c695057c08027e024a0b4e7ec9cd7 Mon Sep 17 00:00:00 2001 From: Pieter-Jan Briers Date: Sun, 26 Jan 2020 23:53:33 +0100 Subject: [PATCH] Fix crash on reconnect. --- .../GameObjects/EntitySystems/CombatModeSystem.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/Content.Client/GameObjects/EntitySystems/CombatModeSystem.cs b/Content.Client/GameObjects/EntitySystems/CombatModeSystem.cs index 92cdf16b3c..8d73a4fa5a 100644 --- a/Content.Client/GameObjects/EntitySystems/CombatModeSystem.cs +++ b/Content.Client/GameObjects/EntitySystems/CombatModeSystem.cs @@ -48,6 +48,13 @@ namespace Content.Client.GameObjects.EntitySystems _overlayManager.AddOverlay(new CombatModeOverlay(this)); } + public override void Shutdown() + { + base.Shutdown(); + + _overlayManager.RemoveOverlay(nameof(CombatModeOverlay)); + } + private bool IsInCombatMode() { var entity = _playerManager.LocalPlayer.ControlledEntity;