Fix damage mispredict (#13304)
Fixes https://github.com/space-wizards/space-station-14/issues/13147
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@@ -7,6 +7,7 @@ using Content.Shared.MobState.Components;
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using Content.Shared.Radiation.Events;
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using Content.Shared.Rejuvenate;
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using Robust.Shared.GameStates;
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using Robust.Shared.Network;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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@@ -16,6 +17,7 @@ namespace Content.Shared.Damage
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly INetManager _netMan = default!;
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public override void Initialize()
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{
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@@ -231,7 +233,15 @@ namespace Content.Shared.Damage
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private void DamageableGetState(EntityUid uid, DamageableComponent component, ref ComponentGetState args)
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{
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args.State = new DamageableComponentState(component.Damage.DamageDict, component.DamageModifierSetId);
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if (_netMan.IsServer)
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{
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args.State = new DamageableComponentState(component.Damage.DamageDict, component.DamageModifierSetId);
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}
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else
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{
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// avoid mispredicting damage on newly spawned entities.
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args.State = new DamageableComponentState(component.Damage.DamageDict.ShallowClone(), component.DamageModifierSetId);
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}
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}
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private void OnIrradiated(EntityUid uid, DamageableComponent component, OnIrradiatedEvent args)
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