Evac shuttle (#8931)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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@@ -24,7 +24,8 @@ namespace Content.Client.Computer
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{
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base.InitializeEntity(entity);
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(entity);
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<SpriteComponent>(entity, out var sprite)) return;
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sprite.LayerSetState(Layers.Screen, ScreenState);
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if (!string.IsNullOrEmpty(KeyboardState))
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@@ -38,7 +39,7 @@ namespace Content.Client.Computer
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{
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base.OnChangeData(component);
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner);
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<SpriteComponent>(component.Owner, out var sprite)) return;
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if (!component.TryGetData(ComputerVisuals.Powered, out bool powered))
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{
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