Refactor UserInterface properties to use a helper (#1896)
This commit is contained in:
@@ -4,6 +4,7 @@ using System.Linq;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Server.Utility;
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using Content.Shared.Access;
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using Content.Shared.GameObjects.Components.Access;
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using Content.Shared.Interfaces.GameObjects.Components;
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@@ -30,12 +31,7 @@ namespace Content.Server.GameObjects.Components.Access
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private ContainerSlot _privilegedIdContainer = default!;
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private ContainerSlot _targetIdContainer = default!;
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[ViewVariables]
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private BoundUserInterface? UserInterface =>
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Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
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ui.TryGetBoundUserInterface(IdCardConsoleUiKey.Key, out var boundUi)
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? boundUi
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: null;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(IdCardConsoleUiKey.Key);
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public override void Initialize()
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{
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@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Server.Utility;
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using Content.Shared.Atmos;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.GameObjects.EntitySystems;
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@@ -32,12 +33,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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private bool _checkPlayer = false; // Check at the player pos or at some other tile?
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private GridCoordinates? _position; // The tile that we scanned
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[ViewVariables]
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private BoundUserInterface? UserInterface =>
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Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
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ui.TryGetBoundUserInterface(GasAnalyzerUiKey.Key, out var boundUi)
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? boundUi
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: null;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(GasAnalyzerUiKey.Key);
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public override void Initialize()
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{
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@@ -1,6 +1,7 @@
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#nullable enable
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using System.Collections.Generic;
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using Content.Server.Body;
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using Content.Server.Utility;
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using Content.Shared.Body.Scanner;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects.Components.UserInterface;
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@@ -17,12 +18,7 @@ namespace Content.Server.GameObjects.Components.Body
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{
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public sealed override string Name => "BodyScanner";
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[ViewVariables]
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private BoundUserInterface? UserInterface =>
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Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
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ui.TryGetBoundUserInterface(BodyScannerUiKey.Key, out var boundUi)
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? boundUi
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: null;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(BodyScannerUiKey.Key);
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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@@ -4,6 +4,7 @@ using System.Linq;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Server.Body;
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using Content.Server.Utility;
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using Content.Shared.Body.Surgery;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.UserInterface;
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@@ -34,12 +35,7 @@ namespace Content.Server.GameObjects.Components.Body
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[ViewVariables] public BodyPart ContainedBodyPart { get; private set; } = default!;
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[ViewVariables]
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private BoundUserInterface? UserInterface =>
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Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
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ui.TryGetBoundUserInterface(GenericSurgeryUiKey.Key, out var boundUi)
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? boundUi
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: null;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(GenericSurgeryUiKey.Key);
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void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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{
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@@ -2,6 +2,7 @@
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using System.Collections.Generic;
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using Content.Server.Body;
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using Content.Server.Body.Mechanisms;
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using Content.Server.Utility;
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using Content.Shared.Body.Mechanism;
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using Content.Shared.Body.Surgery;
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using Content.Shared.Interfaces;
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@@ -42,12 +43,7 @@ namespace Content.Server.GameObjects.Components.Body
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[ViewVariables] public Mechanism ContainedMechanism { get; private set; } = default!;
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[ViewVariables]
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private BoundUserInterface? UserInterface =>
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Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
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ui.TryGetBoundUserInterface(GenericSurgeryUiKey.Key, out var boundUi)
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? boundUi
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: null;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(GenericSurgeryUiKey.Key);
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void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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{
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@@ -4,6 +4,7 @@ using System.Collections.Generic;
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using Content.Server.Body;
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using Content.Server.Body.Mechanisms;
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using Content.Server.Body.Surgery;
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using Content.Server.Utility;
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using Content.Shared.Body.Surgery;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Body;
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@@ -52,12 +53,7 @@ namespace Content.Server.GameObjects.Components.Body
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private SurgeryType _surgeryType;
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[ViewVariables]
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private BoundUserInterface? UserInterface =>
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Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
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ui.TryGetBoundUserInterface(GenericSurgeryUiKey.Key, out var boundUi)
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? boundUi
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: null;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(GenericSurgeryUiKey.Key);
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void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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{
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@@ -2,6 +2,7 @@
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using Content.Server.Cargo;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components.Cargo;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Prototypes.Cargo;
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@@ -59,12 +60,7 @@ namespace Content.Server.GameObjects.Components.Cargo
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private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
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private CargoConsoleSystem _cargoConsoleSystem = default!;
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[ViewVariables]
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private BoundUserInterface? UserInterface =>
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Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
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ui.TryGetBoundUserInterface(CargoConsoleUiKey.Key, out var boundUi)
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? boundUi
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: null;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(CargoConsoleUiKey.Key);
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public override void Initialize()
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{
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@@ -9,6 +9,7 @@ using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Server.Utility;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Chemistry.ChemMaster;
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using Content.Shared.GameObjects.EntitySystems;
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@@ -55,12 +56,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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private readonly SolutionComponent BufferSolution = new SolutionComponent();
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[ViewVariables]
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private BoundUserInterface? UserInterface =>
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Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
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ui.TryGetBoundUserInterface(ChemMasterUiKey.Key, out var boundUi)
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? boundUi
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: null;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ChemMasterUiKey.Key);
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/// <summary>
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/// Shows the serializer how to save/load this components yaml prototype.
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@@ -8,6 +8,7 @@ using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Server.Utility;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Chemistry.ReagentDispenser;
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using Content.Shared.GameObjects.EntitySystems;
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@@ -52,12 +53,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
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[ViewVariables]
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private BoundUserInterface? UserInterface =>
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Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
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ui.TryGetBoundUserInterface(ReagentDispenserUiKey.Key, out var boundUi)
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? boundUi
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: null;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ReagentDispenserUiKey.Key);
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/// <summary>
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/// Shows the serializer how to save/load this components yaml prototype.
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@@ -1,6 +1,7 @@
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#nullable enable
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components.Command;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects.Components.UserInterface;
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@@ -23,12 +24,7 @@ namespace Content.Server.GameObjects.Components.Command
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private RoundEndSystem RoundEndSystem => _entitySystemManager.GetEntitySystem<RoundEndSystem>();
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[ViewVariables]
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private BoundUserInterface? UserInterface =>
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Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
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ui.TryGetBoundUserInterface(CommunicationsConsoleUiKey.Key, out var boundUi)
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? boundUi
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: null;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(CommunicationsConsoleUiKey.Key);
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public override void Initialize()
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{
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@@ -17,6 +17,7 @@ using Robust.Shared.Maths;
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using Robust.Shared.ViewVariables;
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using System;
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using System.Collections.Generic;
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using Content.Server.Utility;
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using static Content.Shared.GameObjects.Components.Disposal.SharedDisposalRouterComponent;
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namespace Content.Server.GameObjects.Components.Disposal
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@@ -37,12 +38,7 @@ namespace Content.Server.GameObjects.Components.Disposal
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!Owner.TryGetComponent(out ICollidableComponent? collidable) ||
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collidable.Anchored;
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[ViewVariables]
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private BoundUserInterface? UserInterface =>
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Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
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ui.TryGetBoundUserInterface(DisposalRouterUiKey.Key, out var boundUi)
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? boundUi
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: null;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(DisposalRouterUiKey.Key);
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public override Direction NextDirection(DisposalHolderComponent holder)
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{
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@@ -1,6 +1,7 @@
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#nullable enable
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using Content.Server.Interfaces;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects.Components.UserInterface;
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@@ -35,12 +36,7 @@ namespace Content.Server.GameObjects.Components.Disposal
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!Owner.TryGetComponent(out CollidableComponent? collidable) ||
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collidable.Anchored;
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[ViewVariables]
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private BoundUserInterface? UserInterface =>
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Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
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ui.TryGetBoundUserInterface(DisposalTaggerUiKey.Key, out var boundUi)
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? boundUi
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: null;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(DisposalTaggerUiKey.Key);
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public override Direction NextDirection(DisposalHolderComponent holder)
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{
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@@ -9,6 +9,7 @@ using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Disposal;
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using Content.Shared.GameObjects.EntitySystems;
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@@ -112,15 +113,10 @@ namespace Content.Server.GameObjects.Components.Disposal
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}
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}
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[ViewVariables]
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private BoundUserInterface? UserInterface =>
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Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
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ui.TryGetBoundUserInterface(DisposalUnitUiKey.Key, out var boundUi)
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? boundUi
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: null;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(DisposalUnitUiKey.Key);
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private DisposalUnitBoundUserInterfaceState? _lastUiState;
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/// <summary>
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/// Store the translated state.
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/// </summary>
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@@ -296,7 +292,7 @@ namespace Content.Server.GameObjects.Components.Disposal
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private DisposalUnitBoundUserInterfaceState GetInterfaceState()
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{
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string stateString;
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if (_locState.State != State)
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{
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stateString = Loc.GetString($"{State}");
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@@ -306,7 +302,7 @@ namespace Content.Server.GameObjects.Components.Disposal
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{
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stateString = _locState.Localized;
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}
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return new DisposalUnitBoundUserInterfaceState(Owner.Name, stateString, _pressure, Powered, Engaged);
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}
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@@ -4,6 +4,7 @@ using System.Threading;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.EntitySystems.DoAfter;
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using Content.Server.Interfaces;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components.GUI;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces.GameObjects.Components;
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@@ -27,12 +28,7 @@ namespace Content.Server.GameObjects.Components.GUI
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public const float StripDelay = 2f;
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[ViewVariables]
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private BoundUserInterface? UserInterface =>
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Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
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ui.TryGetBoundUserInterface(StrippingUiKey.Key, out var boundUi)
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? boundUi
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: null;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(StrippingUiKey.Key);
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public override void Initialize()
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{
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@@ -4,6 +4,7 @@ using Content.Server.GameObjects.Components.Damage;
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using Content.Server.GameObjects.Components.Interactable;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.Interfaces;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components.Gravity;
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using Content.Shared.GameObjects.Components.Interactable;
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using Content.Shared.GameObjects.EntitySystems;
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@@ -16,6 +17,7 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Gravity
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{
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@@ -59,11 +61,7 @@ namespace Content.Server.GameObjects.Components.Gravity
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public override string Name => "GravityGenerator";
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private BoundUserInterface? UserInterface =>
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Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
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ui.TryGetBoundUserInterface(GravityGeneratorUiKey.Key, out var boundUi)
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? boundUi
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: null;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(GravityGeneratorUiKey.Key);
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public override void Initialize()
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{
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@@ -4,6 +4,7 @@ using System.Linq;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.Interfaces;
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using Content.Server.Mobs;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components.Instruments;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces.GameObjects.Components;
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@@ -106,12 +107,7 @@ namespace Content.Server.GameObjects.Components.Instruments
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}
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}
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[ViewVariables]
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private BoundUserInterface? UserInterface =>
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Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
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ui.TryGetBoundUserInterface(InstrumentUiKey.Key, out var boundUi)
|
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? boundUi
|
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: null;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(InstrumentUiKey.Key);
|
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private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
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{
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@@ -15,6 +15,7 @@ using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces.Chat;
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using Content.Server.Interfaces.GameObjects;
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using Content.Server.Utility;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Power;
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using Content.Shared.Interfaces;
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@@ -73,12 +74,7 @@ namespace Content.Server.GameObjects.Components.Kitchen
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private AudioSystem _audioSystem = default!;
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private Container _storage = default!;
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|
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[ViewVariables]
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private BoundUserInterface? UserInterface =>
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Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
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ui.TryGetBoundUserInterface(MicrowaveUiKey.Key, out var boundUi)
|
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? boundUi
|
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: null;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(MicrowaveUiKey.Key);
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public override void ExposeData(ObjectSerializer serializer)
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{
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@@ -1,5 +1,6 @@
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#nullable enable
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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@@ -17,12 +18,7 @@ namespace Content.Server.GameObjects.Components
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[ComponentReference(typeof(IActivate))]
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public class MagicMirrorComponent : SharedMagicMirrorComponent, IActivate
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{
|
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[ViewVariables]
|
||||
private BoundUserInterface? UserInterface =>
|
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Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
|
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ui.TryGetBoundUserInterface(MagicMirrorUiKey.Key, out var boundUi)
|
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? boundUi
|
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: null;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(MagicMirrorUiKey.Key);
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
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@@ -3,6 +3,7 @@ using System;
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.GameObjects.EntitySystems;
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||||
using Content.Server.Utility;
|
||||
using Content.Shared.GameObjects.Components.Damage;
|
||||
using Content.Shared.GameObjects.Components.Medical;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
@@ -32,12 +33,7 @@ namespace Content.Server.GameObjects.Components.Medical
|
||||
[ViewVariables]
|
||||
private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
|
||||
|
||||
[ViewVariables]
|
||||
private BoundUserInterface? UserInterface =>
|
||||
Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
|
||||
ui.TryGetBoundUserInterface(MedicalScannerUiKey.Key, out var boundUi)
|
||||
? boundUi
|
||||
: null;
|
||||
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(MedicalScannerUiKey.Key);
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
|
||||
@@ -9,6 +9,7 @@ using Content.Server.GameObjects.Components.GUI;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Server.Interfaces.PDA;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.GameObjects.Components.PDA;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.Verbs;
|
||||
@@ -48,12 +49,7 @@ namespace Content.Server.GameObjects.Components.PDA
|
||||
|
||||
[ViewVariables] private readonly PdaAccessSet _accessSet;
|
||||
|
||||
[ViewVariables]
|
||||
private BoundUserInterface? UserInterface =>
|
||||
Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
|
||||
ui.TryGetBoundUserInterface(PDAUiKey.Key, out var boundUi)
|
||||
? boundUi
|
||||
: null;
|
||||
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(PDAUiKey.Key);
|
||||
|
||||
public PDAComponent()
|
||||
{
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#nullable enable
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.GameObjects.Components;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
@@ -8,6 +9,7 @@ using Robust.Server.GameObjects.Components.UserInterface;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Paper
|
||||
{
|
||||
@@ -17,11 +19,7 @@ namespace Content.Server.GameObjects.Components.Paper
|
||||
private string _content = "";
|
||||
private PaperAction _mode;
|
||||
|
||||
private BoundUserInterface? UserInterface =>
|
||||
Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
|
||||
ui.TryGetBoundUserInterface(PaperUiKey.Key, out var boundUi)
|
||||
? boundUi
|
||||
: null;
|
||||
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(PaperUiKey.Key);
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
using System;
|
||||
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
|
||||
using Content.Server.GameObjects.Components.Power.PowerNetComponents;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.GameObjects.Components.Power;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
@@ -45,12 +46,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
|
||||
|
||||
private const int VisualsChangeDelay = 1;
|
||||
|
||||
[ViewVariables]
|
||||
private BoundUserInterface? UserInterface =>
|
||||
Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
|
||||
ui.TryGetBoundUserInterface(ApcUiKey.Key, out var boundUi)
|
||||
? boundUi
|
||||
: null;
|
||||
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ApcUiKey.Key);
|
||||
|
||||
public BatteryComponent? Battery => Owner.TryGetComponent(out BatteryComponent? batteryComponent) ? batteryComponent : null;
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#nullable enable
|
||||
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.GameObjects.Components.Power;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Server.GameObjects.Components.UserInterface;
|
||||
@@ -21,12 +22,7 @@ namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
|
||||
private PowerSolarSystem _powerSolarSystem = default!;
|
||||
private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
|
||||
|
||||
[ViewVariables]
|
||||
private BoundUserInterface? UserInterface =>
|
||||
Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
|
||||
ui.TryGetBoundUserInterface(SolarControlConsoleUiKey.Key, out var boundUi)
|
||||
? boundUi
|
||||
: null;
|
||||
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(SolarControlConsoleUiKey.Key);
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
|
||||
@@ -5,6 +5,7 @@ using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
|
||||
using Content.Server.GameObjects.Components.Stack;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.GameObjects.Components.Materials;
|
||||
using Content.Shared.GameObjects.Components.Power;
|
||||
using Content.Shared.GameObjects.Components.Research;
|
||||
@@ -45,12 +46,7 @@ namespace Content.Server.GameObjects.Components.Research
|
||||
|
||||
private static readonly TimeSpan InsertionTime = TimeSpan.FromSeconds(0.9f);
|
||||
|
||||
[ViewVariables]
|
||||
private BoundUserInterface? UserInterface =>
|
||||
Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
|
||||
ui.TryGetBoundUserInterface(LatheUiKey.Key, out var boundUi)
|
||||
? boundUi
|
||||
: null;
|
||||
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(LatheUiKey.Key);
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#nullable enable
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.GameObjects.Components.Research;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Server.GameObjects.Components.UserInterface;
|
||||
@@ -18,11 +19,7 @@ namespace Content.Server.GameObjects.Components.Research
|
||||
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
|
||||
|
||||
// TODO: Create GUI for changing RD server.
|
||||
private BoundUserInterface? UserInterface =>
|
||||
Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
|
||||
ui.TryGetBoundUserInterface(ResearchClientUiKey.Key, out var boundUi)
|
||||
? boundUi
|
||||
: null;
|
||||
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ResearchClientUiKey.Key);
|
||||
|
||||
public bool ConnectedToServer => Server != null;
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#nullable enable
|
||||
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.GameObjects.Components.Research;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
@@ -30,12 +31,7 @@ namespace Content.Server.GameObjects.Components.Research
|
||||
|
||||
private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
|
||||
|
||||
[ViewVariables]
|
||||
private BoundUserInterface? UserInterface =>
|
||||
Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
|
||||
ui.TryGetBoundUserInterface(ResearchConsoleUiKey.Key, out var boundUi)
|
||||
? boundUi
|
||||
: null;
|
||||
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ResearchConsoleUiKey.Key);
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
|
||||
@@ -3,6 +3,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.GameObjects.Components.VendingMachines;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
@@ -21,6 +22,7 @@ using Robust.Shared.Random;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Timers;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using static Content.Shared.GameObjects.Components.SharedWiresComponent;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.VendingMachines
|
||||
@@ -42,11 +44,7 @@ namespace Content.Server.GameObjects.Components.VendingMachines
|
||||
|
||||
private string _soundVend = "";
|
||||
|
||||
private BoundUserInterface? UserInterface =>
|
||||
Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
|
||||
ui.TryGetBoundUserInterface(VendingMachineUiKey.Key, out var boundUi)
|
||||
? boundUi
|
||||
: null;
|
||||
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(VendingMachineUiKey.Key);
|
||||
|
||||
public void Activate(ActivateEventArgs eventArgs)
|
||||
{
|
||||
|
||||
@@ -8,6 +8,7 @@ using Content.Server.GameObjects.Components.VendingMachines;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Items;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.GameObjects.Components;
|
||||
using Content.Shared.GameObjects.Components.Interactable;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
@@ -140,11 +141,7 @@ namespace Content.Server.GameObjects.Components
|
||||
[ViewVariables]
|
||||
private string? _layoutId;
|
||||
|
||||
private BoundUserInterface? UserInterface =>
|
||||
Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
|
||||
ui.TryGetBoundUserInterface(WiresUiKey.Key, out var boundUi)
|
||||
? boundUi
|
||||
: null;
|
||||
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(WiresUiKey.Key);
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
|
||||
14
Content.Server/Utility/UserInterfaceHelpers.cs
Normal file
14
Content.Server/Utility/UserInterfaceHelpers.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
#nullable enable
|
||||
using Robust.Server.GameObjects.Components.UserInterface;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
|
||||
namespace Content.Server.Utility
|
||||
{
|
||||
public static class UserInterfaceHelpers
|
||||
{
|
||||
public static BoundUserInterface? GetUIOrNull(this IEntity entity, object uiKey)
|
||||
{
|
||||
return entity.GetComponentOrNull<ServerUserInterfaceComponent>()?.GetBoundUserInterfaceOrNull(uiKey);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user