Refactor UserInterface properties to use a helper (#1896)

This commit is contained in:
DrSmugleaf
2020-08-24 20:47:17 +02:00
committed by GitHub
parent d9f02a6a0a
commit 520e523d30
29 changed files with 76 additions and 166 deletions

View File

@@ -3,6 +3,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.VendingMachines;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components;
@@ -21,6 +22,7 @@ using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.Timers;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using static Content.Shared.GameObjects.Components.SharedWiresComponent;
namespace Content.Server.GameObjects.Components.VendingMachines
@@ -42,11 +44,7 @@ namespace Content.Server.GameObjects.Components.VendingMachines
private string _soundVend = "";
private BoundUserInterface? UserInterface =>
Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
ui.TryGetBoundUserInterface(VendingMachineUiKey.Key, out var boundUi)
? boundUi
: null;
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(VendingMachineUiKey.Key);
public void Activate(ActivateEventArgs eventArgs)
{