Refactor UserInterface properties to use a helper (#1896)

This commit is contained in:
DrSmugleaf
2020-08-24 20:47:17 +02:00
committed by GitHub
parent d9f02a6a0a
commit 520e523d30
29 changed files with 76 additions and 166 deletions

View File

@@ -1,5 +1,6 @@
#nullable enable
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Research;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects.Components.UserInterface;
@@ -18,11 +19,7 @@ namespace Content.Server.GameObjects.Components.Research
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
// TODO: Create GUI for changing RD server.
private BoundUserInterface? UserInterface =>
Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
ui.TryGetBoundUserInterface(ResearchClientUiKey.Key, out var boundUi)
? boundUi
: null;
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ResearchClientUiKey.Key);
public bool ConnectedToServer => Server != null;