Refactor UserInterface properties to use a helper (#1896)
This commit is contained in:
@@ -3,6 +3,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.GameObjects.Components.Damage;
|
||||
using Content.Shared.GameObjects.Components.Medical;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
@@ -32,12 +33,7 @@ namespace Content.Server.GameObjects.Components.Medical
|
||||
[ViewVariables]
|
||||
private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
|
||||
|
||||
[ViewVariables]
|
||||
private BoundUserInterface? UserInterface =>
|
||||
Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
|
||||
ui.TryGetBoundUserInterface(MedicalScannerUiKey.Key, out var boundUi)
|
||||
? boundUi
|
||||
: null;
|
||||
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(MedicalScannerUiKey.Key);
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user