Refactor UserInterface properties to use a helper (#1896)
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@@ -4,6 +4,7 @@ using System.Threading;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.EntitySystems.DoAfter;
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using Content.Server.Interfaces;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components.GUI;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces.GameObjects.Components;
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@@ -27,12 +28,7 @@ namespace Content.Server.GameObjects.Components.GUI
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public const float StripDelay = 2f;
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[ViewVariables]
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private BoundUserInterface? UserInterface =>
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Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
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ui.TryGetBoundUserInterface(StrippingUiKey.Key, out var boundUi)
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? boundUi
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: null;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(StrippingUiKey.Key);
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public override void Initialize()
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{
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