Refactor UserInterface properties to use a helper (#1896)

This commit is contained in:
DrSmugleaf
2020-08-24 20:47:17 +02:00
committed by GitHub
parent d9f02a6a0a
commit 520e523d30
29 changed files with 76 additions and 166 deletions

View File

@@ -9,6 +9,7 @@ using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.Interfaces;
using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Disposal;
using Content.Shared.GameObjects.EntitySystems;
@@ -112,15 +113,10 @@ namespace Content.Server.GameObjects.Components.Disposal
}
}
[ViewVariables]
private BoundUserInterface? UserInterface =>
Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
ui.TryGetBoundUserInterface(DisposalUnitUiKey.Key, out var boundUi)
? boundUi
: null;
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(DisposalUnitUiKey.Key);
private DisposalUnitBoundUserInterfaceState? _lastUiState;
/// <summary>
/// Store the translated state.
/// </summary>
@@ -296,7 +292,7 @@ namespace Content.Server.GameObjects.Components.Disposal
private DisposalUnitBoundUserInterfaceState GetInterfaceState()
{
string stateString;
if (_locState.State != State)
{
stateString = Loc.GetString($"{State}");
@@ -306,7 +302,7 @@ namespace Content.Server.GameObjects.Components.Disposal
{
stateString = _locState.Localized;
}
return new DisposalUnitBoundUserInterfaceState(Owner.Name, stateString, _pressure, Powered, Engaged);
}