Refactor UserInterface properties to use a helper (#1896)

This commit is contained in:
DrSmugleaf
2020-08-24 20:47:17 +02:00
committed by GitHub
parent d9f02a6a0a
commit 520e523d30
29 changed files with 76 additions and 166 deletions

View File

@@ -17,6 +17,7 @@ using Robust.Shared.Maths;
using Robust.Shared.ViewVariables;
using System;
using System.Collections.Generic;
using Content.Server.Utility;
using static Content.Shared.GameObjects.Components.Disposal.SharedDisposalRouterComponent;
namespace Content.Server.GameObjects.Components.Disposal
@@ -37,12 +38,7 @@ namespace Content.Server.GameObjects.Components.Disposal
!Owner.TryGetComponent(out ICollidableComponent? collidable) ||
collidable.Anchored;
[ViewVariables]
private BoundUserInterface? UserInterface =>
Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
ui.TryGetBoundUserInterface(DisposalRouterUiKey.Key, out var boundUi)
? boundUi
: null;
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(DisposalRouterUiKey.Key);
public override Direction NextDirection(DisposalHolderComponent holder)
{