Refactor UserInterface properties to use a helper (#1896)

This commit is contained in:
DrSmugleaf
2020-08-24 20:47:17 +02:00
committed by GitHub
parent d9f02a6a0a
commit 520e523d30
29 changed files with 76 additions and 166 deletions

View File

@@ -4,6 +4,7 @@ using System.Collections.Generic;
using Content.Server.Body;
using Content.Server.Body.Mechanisms;
using Content.Server.Body.Surgery;
using Content.Server.Utility;
using Content.Shared.Body.Surgery;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Body;
@@ -52,12 +53,7 @@ namespace Content.Server.GameObjects.Components.Body
private SurgeryType _surgeryType;
[ViewVariables]
private BoundUserInterface? UserInterface =>
Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
ui.TryGetBoundUserInterface(GenericSurgeryUiKey.Key, out var boundUi)
? boundUi
: null;
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(GenericSurgeryUiKey.Key);
void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{