Refactor UserInterface properties to use a helper (#1896)

This commit is contained in:
DrSmugleaf
2020-08-24 20:47:17 +02:00
committed by GitHub
parent d9f02a6a0a
commit 520e523d30
29 changed files with 76 additions and 166 deletions

View File

@@ -3,6 +3,7 @@ using System.Collections.Generic;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Server.Utility;
using Content.Shared.Atmos;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.EntitySystems;
@@ -32,12 +33,7 @@ namespace Content.Server.GameObjects.Components.Atmos
private bool _checkPlayer = false; // Check at the player pos or at some other tile?
private GridCoordinates? _position; // The tile that we scanned
[ViewVariables]
private BoundUserInterface? UserInterface =>
Owner.TryGetComponent(out ServerUserInterfaceComponent? ui) &&
ui.TryGetBoundUserInterface(GasAnalyzerUiKey.Key, out var boundUi)
? boundUi
: null;
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(GasAnalyzerUiKey.Key);
public override void Initialize()
{