Fix access on vehicles, mechs (#14458)

This commit is contained in:
Nemanja
2023-03-12 08:55:02 -04:00
committed by GitHub
parent 31240e3882
commit 52031e9309
3 changed files with 5 additions and 8 deletions

View File

@@ -250,13 +250,13 @@ namespace Content.Shared.Access.Systems
/// </summary>
private bool FindAccessTagsItem(EntityUid uid, [NotNullWhen(true)] out HashSet<string>? tags)
{
if (EntityManager.TryGetComponent(uid, out AccessComponent? access))
if (TryComp(uid, out AccessComponent? access))
{
tags = access.Tags;
return true;
}
if (EntityManager.TryGetComponent(uid, out PDAComponent? pda) &&
if (TryComp(uid, out PDAComponent? pda) &&
pda.ContainedID?.Owner is {Valid: true} id)
{
tags = EntityManager.GetComponent<AccessComponent>(id).Tags;
@@ -273,7 +273,7 @@ namespace Content.Shared.Access.Systems
/// </summary>
private bool FindStationRecordKeyItem(EntityUid uid, [NotNullWhen(true)] out StationRecordKey? key)
{
if (EntityManager.TryGetComponent(uid, out StationRecordKeyStorageComponent? storage) && storage.Key != null)
if (TryComp(uid, out StationRecordKeyStorageComponent? storage) && storage.Key != null)
{
key = storage.Key;
return true;

View File

@@ -155,7 +155,7 @@ public abstract class SharedMechSystem : EntitySystem
args.Entities.Add(pilot.Value);
_access.FindAccessItemsInventory(pilot.Value, out var items);
args.Entities = args.Entities.Union(items).ToHashSet();
args.Entities.UnionWith(items);
}
private void SetupUser(EntityUid mech, EntityUid pilot, SharedMechComponent? component = null)

View File

@@ -1,4 +1,3 @@
using System.Linq;
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
using Content.Shared.Vehicle.Components;
@@ -12,8 +11,6 @@ using Robust.Shared.Serialization;
using Robust.Shared.Containers;
using Content.Shared.Tag;
using Content.Shared.Audio;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Inventory;
namespace Content.Shared.Vehicle;
@@ -192,7 +189,7 @@ public abstract partial class SharedVehicleSystem : EntitySystem
args.Entities.Add(rider);
_access.FindAccessItemsInventory(rider, out var items);
args.Entities = args.Entities.Union(items).ToHashSet();
args.Entities.UnionWith(items);
}
/// <summary>