Fix access on vehicles, mechs (#14458)
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@@ -1,4 +1,3 @@
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using System.Linq;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.Vehicle.Components;
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@@ -12,8 +11,6 @@ using Robust.Shared.Serialization;
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using Robust.Shared.Containers;
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using Content.Shared.Tag;
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using Content.Shared.Audio;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Inventory;
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namespace Content.Shared.Vehicle;
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@@ -192,7 +189,7 @@ public abstract partial class SharedVehicleSystem : EntitySystem
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args.Entities.Add(rider);
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_access.FindAccessItemsInventory(rider, out var items);
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args.Entities = args.Entities.Union(items).ToHashSet();
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args.Entities.UnionWith(items);
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}
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/// <summary>
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