Math -> MathF
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@@ -91,7 +91,7 @@ namespace Content.Server.GameObjects.Components.Mobs
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/// <param name="seconds">How many seconds the mob will stay stunned</param>
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/// <param name="seconds">How many seconds the mob will stay stunned</param>
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public void Stun(float seconds)
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public void Stun(float seconds)
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{
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{
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seconds = Math.Min(_stunnedTimer + (seconds * StunTimeModifier), _stunCap);
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seconds = MathF.Min(_stunnedTimer + (seconds * StunTimeModifier), _stunCap);
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if (seconds <= 0f)
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if (seconds <= 0f)
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return;
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return;
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