AI Reachable system (#1342)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -4,9 +4,11 @@ using Content.Server.AI.Operators;
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using Content.Server.AI.Operators.Inventory;
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using Content.Server.AI.Operators.Movement;
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using Content.Server.AI.Utility.Considerations;
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using Content.Server.AI.Utility.Considerations.Containers;
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using Content.Server.AI.Utility.Considerations.Movement;
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using Content.Server.AI.Utility.Considerations.State;
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Content.Server.AI.WorldState.States.Inventory;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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@@ -31,8 +33,15 @@ namespace Content.Server.AI.Utility.Actions.Idle
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new MoveToEntityOperator(Owner, lastStorage),
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new CloseLastStorageOperator(Owner),
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});
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}
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}
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protected override void UpdateBlackboard(Blackboard context)
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{
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base.UpdateBlackboard(context);
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var lastStorage = context.GetState<LastOpenedStorageState>();
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context.GetState<TargetEntityState>().SetValue(lastStorage.GetValue());
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}
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protected override IReadOnlyCollection<Func<float>> GetConsiderations(Blackboard context)
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{
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var considerationsManager = IoCManager.Resolve<ConsiderationsManager>();
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@@ -43,7 +52,8 @@ namespace Content.Server.AI.Utility.Actions.Idle
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.InverseBoolCurve(context),
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considerationsManager.Get<DistanceCon>()
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.QuadraticCurve(context, 1.0f, 1.0f, 0.02f, 0.0f),
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considerationsManager.Get<TargetAccessibleCon>()
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.BoolCurve(context),
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};
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}
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