Improve stack merging and crafting (#7105)

This commit is contained in:
Leon Friedrich
2022-03-28 17:03:14 +13:00
committed by GitHub
parent 50ea06ba72
commit 51b1535255
6 changed files with 149 additions and 82 deletions

View File

@@ -1,15 +1,22 @@
using Content.Shared.Examine;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Localization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
using Robust.Shared.Player;
using Robust.Shared.Timing;
namespace Content.Shared.Stacks
{
[UsedImplicitly]
public abstract class SharedStackSystem : EntitySystem
{
[Dependency] protected readonly SharedPopupSystem PopupSystem = default!;
[Dependency] protected readonly SharedHandsSystem HandsSystem = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
public override void Initialize()
{
base.Initialize();
@@ -18,9 +25,109 @@ namespace Content.Shared.Stacks
SubscribeLocalEvent<SharedStackComponent, ComponentHandleState>(OnStackHandleState);
SubscribeLocalEvent<SharedStackComponent, ComponentStartup>(OnStackStarted);
SubscribeLocalEvent<SharedStackComponent, ExaminedEvent>(OnStackExamined);
SubscribeLocalEvent<SharedStackComponent, InteractUsingEvent>(OnStackInteractUsing);
}
public void SetCount(EntityUid uid, int amount, SharedStackComponent? component = null)
private void OnStackInteractUsing(EntityUid uid, SharedStackComponent stack, InteractUsingEvent args)
{
if (args.Handled)
return;
if (!TryComp(args.Used, out SharedStackComponent? recipientStack))
return;
if (!TryMergeStacks(uid, args.Used, out var transfered, stack, recipientStack))
return;
args.Handled = true;
// interaction is done, the rest is just generating a pop-up
if (!_gameTiming.IsFirstTimePredicted)
return;
var popupPos = args.ClickLocation;
if (!popupPos.IsValid(EntityManager))
{
popupPos = Transform(args.User).Coordinates;
}
switch (transfered)
{
case > 0:
PopupSystem.PopupCoordinates($"+{transfered}", popupPos, Filter.Local());
if (recipientStack.AvailableSpace == 0)
{
PopupSystem.PopupCoordinates(Loc.GetString("comp-stack-becomes-full"),
popupPos.Offset(new Vector2(0, -0.5f)), Filter.Local());
}
break;
case 0 when recipientStack.AvailableSpace == 0:
PopupSystem.PopupCoordinates(Loc.GetString("comp-stack-already-full"), popupPos, Filter.Local());
break;
}
}
private bool TryMergeStacks(
EntityUid donor,
EntityUid recipient,
out int transfered,
SharedStackComponent? donorStack = null,
SharedStackComponent? recipientStack = null)
{
transfered = 0;
if (!Resolve(recipient, ref recipientStack, false) || !Resolve(donor, ref donorStack, false))
return false;
if (!recipientStack.StackTypeId.Equals(donorStack.StackTypeId))
return false;
transfered = Math.Min(donorStack.Count, recipientStack.AvailableSpace);
SetCount(donor, donorStack.Count - transfered, donorStack);
SetCount(recipient, recipientStack.Count + transfered, recipientStack);
return true;
}
/// <summary>
/// If the given item is a stack, this attempts to find a matching stack in the users hand, and merge with that.
/// </summary>
/// <remarks>
/// If the interaction fails to fully merge the stack, or if this is just not a stack, it will instead try
/// to place it in the user's hand normally.
/// </remarks>
public void TryMergeToHands(
EntityUid item,
EntityUid user,
SharedStackComponent? itemStack = null,
SharedHandsComponent? hands = null)
{
if (!Resolve(user, ref hands, false))
return;
if (!Resolve(item, ref itemStack, false))
{
// This isn't even a stack. Just try to pickup as normal.
HandsSystem.PickupOrDrop(user, item, handsComp: hands);
return;
}
// This is shit code until hands get fixed and give an easy way to enumerate over items, starting with the currently active item.
foreach (var held in HandsSystem.EnumerateHeld(user, hands))
{
TryMergeStacks(item, held, out _, donorStack: itemStack);
if (itemStack.Count == 0)
return;
}
HandsSystem.PickupOrDrop(user, item, handsComp: hands);
}
public virtual void SetCount(EntityUid uid, int amount, SharedStackComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
@@ -44,11 +151,7 @@ namespace Content.Shared.Stacks
}
component.Count = amount;
component.Dirty();
// Queue delete stack if count reaches zero.
if(component.Count <= 0)
QueueDel(uid);
Dirty(component);
// Change appearance data.
if (TryComp(uid, out AppearanceComponent? appearance))