Some work
@@ -2,6 +2,7 @@
|
||||
using Content.Client.GameObjects.Components.Wires;
|
||||
using Content.Shared.Audio;
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||||
using Content.Shared.GameObjects.Components.Doors;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Animations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.GameObjects.Components.Animations;
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||||
@@ -12,6 +13,7 @@ using YamlDotNet.RepresentationModel;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Doors
|
||||
{
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||||
[UsedImplicitly]
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||||
public class AirlockVisualizer : AppearanceVisualizer
|
||||
{
|
||||
private const string AnimationKey = "airlock_animation";
|
||||
@@ -24,11 +26,17 @@ namespace Content.Client.GameObjects.Components.Doors
|
||||
{
|
||||
base.LoadData(node);
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||||
|
||||
var delay = 0.8f;
|
||||
|
||||
var openSound = node.GetNode("open_sound").AsString();
|
||||
var closeSound = node.GetNode("close_sound").AsString();
|
||||
var denySound = node.GetNode("deny_sound").AsString();
|
||||
if (node.TryGetNode("animation_time", out var yamlNode))
|
||||
{
|
||||
delay = yamlNode.AsFloat();
|
||||
}
|
||||
|
||||
CloseAnimation = new Animation {Length = TimeSpan.FromSeconds(0.8f)};
|
||||
CloseAnimation = new Animation {Length = TimeSpan.FromSeconds(delay)};
|
||||
{
|
||||
var flick = new AnimationTrackSpriteFlick();
|
||||
CloseAnimation.AnimationTracks.Add(flick);
|
||||
@@ -50,7 +58,7 @@ namespace Content.Client.GameObjects.Components.Doors
|
||||
sound.KeyFrames.Add(new AnimationTrackPlaySound.KeyFrame(closeSound, 0));
|
||||
}
|
||||
|
||||
OpenAnimation = new Animation {Length = TimeSpan.FromSeconds(0.8f)};
|
||||
OpenAnimation = new Animation {Length = TimeSpan.FromSeconds(delay)};
|
||||
{
|
||||
var flick = new AnimationTrackSpriteFlick();
|
||||
OpenAnimation.AnimationTracks.Add(flick);
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||||
|
||||
@@ -45,6 +45,12 @@ namespace Content.Server.Atmos
|
||||
/// </summary>
|
||||
void FixVacuum(MapIndices indices);
|
||||
|
||||
/// <summary>
|
||||
/// Revalidates indices immediately.
|
||||
/// </summary>
|
||||
/// <param name="indices"></param>
|
||||
void Revalidate(MapIndices indices);
|
||||
|
||||
/// <summary>
|
||||
/// Adds an active tile so it becomes processed every update until it becomes inactive.
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||||
/// Also makes the tile excited.
|
||||
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||||
@@ -1051,6 +1051,25 @@ namespace Content.Server.Atmos
|
||||
private void ConsiderFirelocks(TileAtmosphere other)
|
||||
{
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||||
// TODO ATMOS firelocks!
|
||||
var reconsiderAdjacent = false;
|
||||
|
||||
foreach (var entity in GridIndices.GetEntitiesInTile(GridIndex))
|
||||
{
|
||||
if (!entity.TryGetComponent(out FirelockComponent firelock)) continue;
|
||||
reconsiderAdjacent |= firelock.EmergencyPressureStop();
|
||||
}
|
||||
|
||||
foreach (var entity in other.GridIndices.GetEntitiesInTile(other.GridIndex))
|
||||
{
|
||||
if (!entity.TryGetComponent(out FirelockComponent firelock)) continue;
|
||||
reconsiderAdjacent |= firelock.EmergencyPressureStop();
|
||||
}
|
||||
|
||||
if (reconsiderAdjacent)
|
||||
{
|
||||
UpdateAdjacent();
|
||||
other.UpdateAdjacent();
|
||||
}
|
||||
}
|
||||
|
||||
private void React()
|
||||
|
||||
@@ -28,7 +28,7 @@ namespace Content.Server.GameObjects.Components.Atmos
|
||||
set
|
||||
{
|
||||
_airBlocked = value;
|
||||
EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(Owner.Transform.GridID)?.Invalidate(_snapGrid.Position);
|
||||
EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(Owner.Transform.GridID)?.Revalidate(_snapGrid.Position);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,85 @@
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.GameObjects.Components.Doors;
|
||||
using Content.Server.GameObjects.Components.Interactable;
|
||||
using Content.Shared.GameObjects.Components.Doors;
|
||||
using Content.Shared.GameObjects.Components.Interactable;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Atmos
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class FirelockComponent : ServerDoorComponent, IInteractUsing, IActivate, ICollideBehavior
|
||||
{
|
||||
public override string Name => "Firelock";
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
public void CollideWith(IEntity collidedWith)
|
||||
{
|
||||
// We do nothing.
|
||||
}
|
||||
|
||||
public void Activate(ActivateEventArgs eventArgs)
|
||||
{
|
||||
// We do nothing.
|
||||
}
|
||||
|
||||
protected override void Startup()
|
||||
{
|
||||
base.Startup();
|
||||
|
||||
var airtightComponent = Owner.EnsureComponent<AirtightComponent>();
|
||||
var collidableComponent = Owner.GetComponent<ICollidableComponent>();
|
||||
|
||||
Safety = false;
|
||||
airtightComponent.AirBlocked = false;
|
||||
collidableComponent.Hard = false;
|
||||
|
||||
if (Occludes && Owner.TryGetComponent(out OccluderComponent occluder))
|
||||
{
|
||||
occluder.Enabled = false;
|
||||
}
|
||||
|
||||
State = DoorState.Open;
|
||||
SetAppearance(DoorVisualState.Open);
|
||||
}
|
||||
|
||||
public bool EmergencyPressureStop()
|
||||
{
|
||||
var closed = State == DoorState.Open && Close();
|
||||
|
||||
if(closed)
|
||||
Owner.GetComponent<AirtightComponent>().AirBlocked = true;
|
||||
|
||||
return closed;
|
||||
}
|
||||
|
||||
public override void Deny()
|
||||
{
|
||||
}
|
||||
|
||||
public override bool CanClose(IEntity user) => true;
|
||||
public override bool CanOpen(IEntity user) => true;
|
||||
|
||||
public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.Using.TryGetComponent<ToolComponent>(out var tool))
|
||||
return false;
|
||||
|
||||
if (!await tool.UseTool(eventArgs.User, Owner, 3f, ToolQuality.Prying)) return false;
|
||||
|
||||
if (State == DoorState.Closed)
|
||||
Open();
|
||||
else if (State == DoorState.Open)
|
||||
Close();
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -146,6 +146,16 @@ namespace Content.Server.GameObjects.Components.Atmos
|
||||
private void Revalidate()
|
||||
{
|
||||
foreach (var indices in _invalidatedCoords.ToArray())
|
||||
{
|
||||
Revalidate(indices);
|
||||
}
|
||||
|
||||
_invalidatedCoords.Clear();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Revalidate(MapIndices indices)
|
||||
{
|
||||
var tile = GetTile(indices);
|
||||
AddActiveTile(tile);
|
||||
@@ -193,9 +203,6 @@ namespace Content.Server.GameObjects.Components.Atmos
|
||||
}
|
||||
}
|
||||
|
||||
_invalidatedCoords.Clear();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void FixVacuum(MapIndices indices)
|
||||
{
|
||||
|
||||
@@ -61,6 +61,8 @@ namespace Content.Server.GameObjects.Components.Doors
|
||||
|
||||
[ViewVariables] private bool _occludes;
|
||||
|
||||
public bool Occludes => _occludes;
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
@@ -133,7 +135,7 @@ namespace Content.Server.GameObjects.Components.Doors
|
||||
}
|
||||
}
|
||||
|
||||
private void SetAppearance(DoorVisualState state)
|
||||
protected void SetAppearance(DoorVisualState state)
|
||||
{
|
||||
if (_appearance != null || Owner.TryGetComponent(out _appearance))
|
||||
_appearance.SetData(DoorVisuals.VisualState, state);
|
||||
@@ -144,7 +146,7 @@ namespace Content.Server.GameObjects.Components.Doors
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool CanOpen(IEntity user)
|
||||
public virtual bool CanOpen(IEntity user)
|
||||
{
|
||||
if (!CanOpen()) return false;
|
||||
if (!Owner.TryGetComponent(out AccessReader accessReader))
|
||||
@@ -205,7 +207,7 @@ namespace Content.Server.GameObjects.Components.Doors
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool CanClose(IEntity user)
|
||||
public virtual bool CanClose(IEntity user)
|
||||
{
|
||||
if (!CanClose()) return false;
|
||||
if (!Owner.TryGetComponent(out AccessReader accessReader))
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
#nullable enable
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Content.Shared.Physics;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
@@ -62,6 +64,7 @@ namespace Content.Shared.Maps
|
||||
/// <summary>
|
||||
/// Helper that returns all entities in a turf.
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static IEnumerable<IEntity> GetEntitiesInTile(this TileRef turf, bool approximate = false)
|
||||
{
|
||||
var entityManager = IoCManager.Resolve<IEntityManager>();
|
||||
@@ -69,6 +72,32 @@ namespace Content.Shared.Maps
|
||||
return entityManager.GetEntitiesIntersecting(turf.MapIndex, GetWorldTileBox(turf), approximate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Helper that returns all entities in a turf.
|
||||
/// </summary>
|
||||
public static IEnumerable<IEntity> GetEntitiesInTile(this GridCoordinates coordinates, bool approximate = false)
|
||||
{
|
||||
var turf = coordinates.GetTileRef();
|
||||
|
||||
if (turf == null)
|
||||
return Enumerable.Empty<IEntity>();
|
||||
|
||||
return GetEntitiesInTile(turf.Value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Helper that returns all entities in a turf.
|
||||
/// </summary>
|
||||
public static IEnumerable<IEntity> GetEntitiesInTile(this MapIndices indices, GridId gridId, bool approximate = false)
|
||||
{
|
||||
var turf = indices.GetTileRef(gridId);
|
||||
|
||||
if (turf == null)
|
||||
return Enumerable.Empty<IEntity>();
|
||||
|
||||
return GetEntitiesInTile(turf.Value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a turf has something dense on it.
|
||||
/// </summary>
|
||||
|
||||
@@ -54,7 +54,6 @@
|
||||
type: WiresBoundUserInterface
|
||||
- type: Airtight
|
||||
fixVacuum: true
|
||||
adjacentAtmosphere: true
|
||||
- type: Occluder
|
||||
- type: SnapGrid
|
||||
offset: Center
|
||||
|
||||
@@ -0,0 +1,74 @@
|
||||
- type: entity
|
||||
id: Firelock
|
||||
name: firelock
|
||||
description: Apply crowbar.
|
||||
components:
|
||||
- type: Clickable
|
||||
- type: InteractionOutline
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
drawdepth: Mobs # They're on the same layer as mobs, perspective.
|
||||
sprite: Constructible/Structures/Doors/firelock.rsi
|
||||
layers:
|
||||
- state: closed
|
||||
map: ["enum.DoorVisualLayers.Base"]
|
||||
- state: closed_unlit
|
||||
shader: unshaded
|
||||
map: ["enum.DoorVisualLayers.BaseUnlit"]
|
||||
- state: bolted
|
||||
shader: unshaded
|
||||
map: ["enum.DoorVisualLayers.BaseBolted"]
|
||||
- state: panel_open
|
||||
map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||
- type: Icon
|
||||
sprite: Constructible/Structures/Doors/firelock.rsi
|
||||
state: closed
|
||||
- type: Collidable
|
||||
shapes:
|
||||
- !type:PhysShapeAabb
|
||||
bounds: "-0.49,-0.49,0.49,0.49" # don't want this colliding with walls or they won't close
|
||||
mask:
|
||||
- MobImpassable
|
||||
layer:
|
||||
- Opaque
|
||||
- Impassable
|
||||
- MobImpassable
|
||||
- VaultImpassable
|
||||
- SmallImpassable
|
||||
- type: Firelock
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: AirlockVisualizer
|
||||
open_sound: /Audio/Machines/airlock_open.ogg
|
||||
close_sound: /Audio/Machines/airlock_close.ogg
|
||||
deny_sound: /Audio/Machines/airlock_deny.ogg
|
||||
animation_time: 0.6
|
||||
- type: WiresVisualizer
|
||||
- type: Wires
|
||||
BoardName: "Firelock Control"
|
||||
LayoutId: Firelock
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
- key: enum.WiresUiKey.Key
|
||||
type: WiresBoundUserInterface
|
||||
- type: Airtight
|
||||
fixVacuum: true
|
||||
- type: Occluder
|
||||
- type: SnapGrid
|
||||
offset: Center
|
||||
placement:
|
||||
mode: SnapgridCenter
|
||||
|
||||
- type: entity
|
||||
id: FirelockGlass
|
||||
parent: Firelock
|
||||
name: glass firelock
|
||||
components:
|
||||
- type: Firelock
|
||||
occludes: false
|
||||
- type: Occluder
|
||||
enabled: false
|
||||
- type: Sprite
|
||||
sprite: Constructible/Structures/Doors/firelock_glass.rsi
|
||||
- type: Icon
|
||||
sprite: Constructible/Structures/Doors/firelock_glass.rsi
|
||||
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 2.9 KiB |
|
After Width: | Height: | Size: 2.1 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 1.5 KiB |
@@ -0,0 +1,170 @@
|
||||
{
|
||||
"version": 1,
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"license": "CC-BY-SA 3.0",
|
||||
"copyright": "Taken from https://github.com/tgstation/tgstation at 04e43d8c1d5097fdb697addd4395fb849dd341bd",
|
||||
"states": [
|
||||
{
|
||||
"name": "closed",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "closing",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
0.2,
|
||||
0.2,
|
||||
0.2,
|
||||
0.2,
|
||||
0.2,
|
||||
0.2
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "deny",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
0.1,
|
||||
0.1,
|
||||
0.1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "frame1",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "frame2",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "frame3",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "frame4",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "locked",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "open",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "opening",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
0.2,
|
||||
0.2,
|
||||
0.2,
|
||||
0.2,
|
||||
0.2,
|
||||
0.2
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "panel_closing",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
0.1,
|
||||
0.1,
|
||||
0.07,
|
||||
0.07,
|
||||
0.07,
|
||||
0.07,
|
||||
0.27
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "panel_open",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "panel_opening",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
0.2,
|
||||
0.07,
|
||||
0.07,
|
||||
0.07,
|
||||
0.07,
|
||||
0.07,
|
||||
0.2
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "welded",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "welded_open",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 639 B |
|
After Width: | Height: | Size: 2.9 KiB |
|
After Width: | Height: | Size: 343 B |
|
After Width: | Height: | Size: 193 B |
|
After Width: | Height: | Size: 329 B |
|
After Width: | Height: | Size: 318 B |
|
After Width: | Height: | Size: 321 B |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 2.4 KiB |
|
After Width: | Height: | Size: 1.7 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
@@ -0,0 +1,134 @@
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||||
{
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"version": 1,
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"size": {
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||||
"x": 32,
|
||||
"y": 32
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||||
},
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||||
"license": "CC-BY-SA 3.0",
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||||
"copyright": "Taken from https://github.com/tgstation/tgstation at 04e43d8c1d5097fdb697addd4395fb849dd341bd",
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||||
"states": [
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{
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"name": "closed",
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"directions": 1,
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"delays": [
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||||
[
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||||
1.0
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||||
]
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||||
]
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||||
},
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||||
{
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||||
"name": "closing",
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||||
"directions": 1,
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||||
"delays": [
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[
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0.2,
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||||
0.2,
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||||
0.2,
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||||
0.2,
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||||
0.2,
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||||
0.2
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||||
]
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||||
]
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||||
},
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||||
{
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||||
"name": "deny",
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||||
"directions": 1,
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||||
"delays": [
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[
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0.1,
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0.1,
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0.1
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]
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||||
]
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||||
},
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{
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||||
"name": "locked",
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||||
"directions": 1,
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"delays": [
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[
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||||
1.0
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]
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]
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},
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{
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"name": "open",
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"directions": 1,
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"delays": [
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[
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1.0
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]
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]
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},
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{
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"name": "opening",
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"directions": 1,
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"delays": [
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[
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0.2,
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]
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},
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{
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"name": "panel_closing",
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"directions": 1,
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"delays": [
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[
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0.1,
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0.1,
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0.07,
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0.07,
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0.07,
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]
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]
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},
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{
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"name": "panel_open",
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"directions": 1,
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"delays": [
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[
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1.0
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]
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]
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||||
},
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||||
{
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"name": "panel_opening",
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"directions": 1,
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"delays": [
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[
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0.2,
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0.07,
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0.07,
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0.07,
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||||
0.07,
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0.07,
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0.2
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]
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]
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},
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{
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"name": "welded",
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"directions": 1,
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"delays": [
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[
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1.0
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]
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]
|
||||
},
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{
|
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"name": "welded_open",
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"directions": 1,
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"delays": [
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[
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1.0
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]
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]
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}
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]
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}
|
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|
After Width: | Height: | Size: 563 B |
|
After Width: | Height: | Size: 2.4 KiB |
|
After Width: | Height: | Size: 343 B |
|
After Width: | Height: | Size: 193 B |
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After Width: | Height: | Size: 329 B |
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After Width: | Height: | Size: 317 B |
|
After Width: | Height: | Size: 321 B |
@@ -51,6 +51,7 @@
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Cooldowns/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Firelock/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=firelocks/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=diminishingly/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=flashable/@EntryIndexedValue">True</s:Boolean>
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