Status effects disable light occluding (1-line PR) (#39418)
Update StatusEffectsSystem.cs
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@@ -69,6 +69,7 @@ public sealed partial class StatusEffectsSystem : EntitySystem
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_container.EnsureContainer<Container>(ent, StatusEffectContainerComponent.ContainerId);
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_container.EnsureContainer<Container>(ent, StatusEffectContainerComponent.ContainerId);
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// We show the contents of the container to allow status effects to have visible sprites.
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// We show the contents of the container to allow status effects to have visible sprites.
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ent.Comp.ActiveStatusEffects.ShowContents = true;
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ent.Comp.ActiveStatusEffects.ShowContents = true;
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ent.Comp.ActiveStatusEffects.OccludesLight = false;
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}
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}
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private void OnStatusContainerShutdown(Entity<StatusEffectContainerComponent> ent, ref ComponentShutdown args)
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private void OnStatusContainerShutdown(Entity<StatusEffectContainerComponent> ent, ref ComponentShutdown args)
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