Movement acceleration (#8969)
This commit is contained in:
@@ -66,7 +66,7 @@ namespace Content.Client.Physics.Controllers
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// Server-side should just be handled on its own so we'll just do this shizznit
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if (TryComp(player, out IMobMoverComponent? mobMover))
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{
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HandleMobMovement(mover, body, mobMover, xform);
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HandleMobMovement(mover, body, mobMover, xform, frameTime);
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return;
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}
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@@ -95,9 +95,6 @@ namespace Content.Server.AI.Components
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[ViewVariables(VVAccess.ReadWrite)]
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public float PushStrength { get; set; } = IMobMoverComponent.PushStrengthDefault;
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[ViewVariables(VVAccess.ReadWrite)]
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public float WeightlessStrength { get; set; } = IMobMoverComponent.WeightlessStrengthDefault;
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/// <inheritdoc />
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[ViewVariables(VVAccess.ReadWrite)]
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public float GrabRange { get; set; } = IMobMoverComponent.GrabRangeDefault;
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@@ -42,7 +42,7 @@ namespace Content.Server.Physics.Controllers
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foreach (var (mobMover, mover, physics, xform) in EntityManager.EntityQuery<IMobMoverComponent, IMoverComponent, PhysicsComponent, TransformComponent>())
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{
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_excludedMobs.Add(mover.Owner);
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HandleMobMovement(mover, physics, mobMover, xform);
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HandleMobMovement(mover, physics, mobMover, xform, frameTime);
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}
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HandleShuttleMovement(frameTime);
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@@ -380,6 +380,54 @@ namespace Content.Shared.CCVar
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* Physics
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*/
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/*
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* WARNING: These are liable to get changed to datafields whenever movement refactor occurs and may no longer be valid.
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* You were warned!
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*/
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/// <summary>
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/// Minimum speed a mob has to be moving before applying movement friction.
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/// </summary>
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public static readonly CVarDef<float> MinimumFrictionSpeed =
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CVarDef.Create("physics.minimum_friction_speed", 0.005f, CVar.ARCHIVE | CVar.REPLICATED);
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/// <summary>
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/// The acceleration applied to mobs when moving.
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/// </summary>
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public static readonly CVarDef<float> MobAcceleration =
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CVarDef.Create("physics.mob_acceleration", 14f, CVar.ARCHIVE | CVar.REPLICATED);
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/// <summary>
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/// The negative velocity applied for friction.
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/// </summary>
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public static readonly CVarDef<float> MobFriction =
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CVarDef.Create("physics.mob_friction", 14f, CVar.ARCHIVE | CVar.REPLICATED);
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/// <summary>
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/// The acceleration applied to mobs when moving and weightless.
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/// </summary>
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public static readonly CVarDef<float> MobWeightlessAcceleration =
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CVarDef.Create("physics.mob_weightless_acceleration", 1f, CVar.ARCHIVE | CVar.REPLICATED);
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/// <summary>
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/// The negative velocity applied for friction when weightless and providing inputs.
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/// </summary>
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public static readonly CVarDef<float> MobWeightlessFriction =
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CVarDef.Create("physics.mob_weightless_friction", 1f, CVar.ARCHIVE | CVar.REPLICATED);
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/// <summary>
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/// The negative velocity applied for friction when weightless and not providing inputs.
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/// This is essentially how much their speed decreases per second.
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/// </summary>
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public static readonly CVarDef<float> MobWeightlessFrictionNoInput =
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CVarDef.Create("physics.mob_weightless_friction_no_input", 0.2f, CVar.ARCHIVE | CVar.REPLICATED);
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/// <summary>
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/// The movement speed modifier applied to a mob's total input velocity when weightless.
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/// </summary>
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public static readonly CVarDef<float> MobWeightlessModifier =
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CVarDef.Create("physics.mob_weightless_modifier", 0.7f, CVar.ARCHIVE | CVar.REPLICATED);
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/// <summary>
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/// When a mob is walking should its X / Y movement be relative to its parent (true) or the map (false).
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/// </summary>
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@@ -387,10 +435,10 @@ namespace Content.Shared.CCVar
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CVarDef.Create("physics.relative_movement", true, CVar.ARCHIVE | CVar.REPLICATED);
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public static readonly CVarDef<float> TileFrictionModifier =
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CVarDef.Create("physics.tile_friction", 40.0f);
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CVarDef.Create("physics.tile_friction", 40.0f, CVar.ARCHIVE | CVar.REPLICATED);
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public static readonly CVarDef<float> StopSpeed =
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CVarDef.Create("physics.stop_speed", 0.1f);
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CVarDef.Create("physics.stop_speed", 0.1f, CVar.ARCHIVE | CVar.REPLICATED);
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/// <summary>
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/// Whether mobs can push objects like lockers.
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@@ -15,7 +15,5 @@ namespace Content.Shared.Movement.Components
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float GrabRange { get; set; }
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float PushStrength { get; set; }
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float WeightlessStrength { get; set; }
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}
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}
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@@ -18,9 +18,6 @@ namespace Content.Shared.Movement.Components
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[DataField("pushStrength")]
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private float _pushStrength = IMobMoverComponent.PushStrengthDefault;
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[DataField("weightlessStrength")]
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private float _weightlessStrength = IMobMoverComponent.WeightlessStrengthDefault;
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[ViewVariables(VVAccess.ReadWrite)]
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public EntityCoordinates LastPosition { get; set; }
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@@ -62,18 +59,6 @@ namespace Content.Shared.Movement.Components
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}
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}
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[ViewVariables(VVAccess.ReadWrite)]
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public float WeightlessStrength
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{
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get => _weightlessStrength;
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set
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{
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if (MathHelper.CloseToPercent(_weightlessStrength, value)) return;
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_weightlessStrength = value;
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Dirty();
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}
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}
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protected override void Initialize()
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{
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base.Initialize();
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@@ -85,7 +70,7 @@ namespace Content.Shared.Movement.Components
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public override ComponentState GetComponentState()
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{
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return new PlayerMobMoverComponentState(_grabRange, _pushStrength, _weightlessStrength);
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return new PlayerMobMoverComponentState(_grabRange, _pushStrength);
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}
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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@@ -101,13 +86,11 @@ namespace Content.Shared.Movement.Components
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{
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public float GrabRange;
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public float PushStrength;
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public float WeightlessStrength;
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public PlayerMobMoverComponentState(float grabRange, float pushStrength, float weightlessStrength)
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public PlayerMobMoverComponentState(float grabRange, float pushStrength)
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{
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GrabRange = grabRange;
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PushStrength = pushStrength;
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WeightlessStrength = weightlessStrength;
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}
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}
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}
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@@ -36,6 +36,46 @@ namespace Content.Shared.Movement
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private const float FootstepVariation = 0f;
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private const float FootstepVolume = 1f;
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/// <summary>
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/// <see cref="CCVars.MinimumFrictionSpeed"/>
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/// </summary>
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private float _minimumFrictionSpeed;
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/// <summary>
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/// <see cref="CCVars.StopSpeed"/>
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/// </summary>
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private float _stopSpeed;
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/// <summary>
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/// <see cref="CCVars.MobAcceleration"/>
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/// </summary>
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private float _mobAcceleration;
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/// <summary>
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/// <see cref="CCVars.MobFriction"/>
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/// </summary>
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private float _frictionVelocity;
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/// <summary>
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/// <see cref="CCVars.MobWeightlessAcceleration"/>
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/// </summary>
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private float _mobWeightlessAcceleration;
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/// <summary>
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/// <see cref="CCVars.MobWeightlessFriction"/>
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/// </summary>
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private float _weightlessFrictionVelocity;
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/// <summary>
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/// <see cref="CCVars.MobWeightlessFrictionNoInput"/>
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/// </summary>
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private float _weightlessFrictionVelocityNoInput;
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/// <summary>
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/// <see cref="CCVars.MobWeightlessModifier"/>
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/// </summary>
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private float _mobWeightlessModifier;
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private bool _relativeMovement;
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/// <summary>
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@@ -47,17 +87,42 @@ namespace Content.Shared.Movement
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{
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base.Initialize();
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var configManager = IoCManager.Resolve<IConfigurationManager>();
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// Hello
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configManager.OnValueChanged(CCVars.RelativeMovement, SetRelativeMovement, true);
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configManager.OnValueChanged(CCVars.MinimumFrictionSpeed, SetMinimumFrictionSpeed, true);
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configManager.OnValueChanged(CCVars.MobFriction, SetFrictionVelocity, true);
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configManager.OnValueChanged(CCVars.MobWeightlessFriction, SetWeightlessFrictionVelocity, true);
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configManager.OnValueChanged(CCVars.StopSpeed, SetStopSpeed, true);
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configManager.OnValueChanged(CCVars.MobAcceleration, SetMobAcceleration, true);
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configManager.OnValueChanged(CCVars.MobWeightlessAcceleration, SetMobWeightlessAcceleration, true);
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configManager.OnValueChanged(CCVars.MobWeightlessFrictionNoInput, SetWeightlessFrictionNoInput, true);
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configManager.OnValueChanged(CCVars.MobWeightlessModifier, SetMobWeightlessModifier, true);
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UpdatesBefore.Add(typeof(SharedTileFrictionController));
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}
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private void SetRelativeMovement(bool value) => _relativeMovement = value;
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private void SetMinimumFrictionSpeed(float value) => _minimumFrictionSpeed = value;
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private void SetStopSpeed(float value) => _stopSpeed = value;
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private void SetFrictionVelocity(float value) => _frictionVelocity = value;
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private void SetWeightlessFrictionVelocity(float value) => _weightlessFrictionVelocity = value;
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private void SetMobAcceleration(float value) => _mobAcceleration = value;
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private void SetMobWeightlessAcceleration(float value) => _mobWeightlessAcceleration = value;
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private void SetWeightlessFrictionNoInput(float value) => _weightlessFrictionVelocityNoInput = value;
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private void SetMobWeightlessModifier(float value) => _mobWeightlessModifier = value;
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public override void Shutdown()
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{
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base.Shutdown();
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var configManager = IoCManager.Resolve<IConfigurationManager>();
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configManager.UnsubValueChanged(CCVars.RelativeMovement, SetRelativeMovement);
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configManager.UnsubValueChanged(CCVars.MinimumFrictionSpeed, SetMinimumFrictionSpeed);
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configManager.UnsubValueChanged(CCVars.StopSpeed, SetStopSpeed);
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configManager.UnsubValueChanged(CCVars.MobFriction, SetFrictionVelocity);
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configManager.UnsubValueChanged(CCVars.MobWeightlessFriction, SetWeightlessFrictionVelocity);
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configManager.UnsubValueChanged(CCVars.MobAcceleration, SetMobAcceleration);
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configManager.UnsubValueChanged(CCVars.MobWeightlessAcceleration, SetMobWeightlessAcceleration);
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configManager.UnsubValueChanged(CCVars.MobWeightlessFrictionNoInput, SetWeightlessFrictionNoInput);
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configManager.UnsubValueChanged(CCVars.MobWeightlessModifier, SetMobWeightlessModifier);
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}
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public override void UpdateAfterSolve(bool prediction, float frameTime)
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@@ -108,7 +173,8 @@ namespace Content.Shared.Movement
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IMoverComponent mover,
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PhysicsComponent physicsComponent,
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IMobMoverComponent mobMover,
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TransformComponent xform)
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TransformComponent xform,
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float frameTime)
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{
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DebugTools.Assert(!UsedMobMovement.ContainsKey(mover.Owner));
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@@ -121,20 +187,18 @@ namespace Content.Shared.Movement
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UsedMobMovement[mover.Owner] = true;
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var weightless = mover.Owner.IsWeightless(physicsComponent, mapManager: _mapManager, entityManager: EntityManager);
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var (walkDir, sprintDir) = mover.VelocityDir;
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bool touching = true;
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// Handle wall-pushes.
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if (weightless)
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{
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// No gravity: is our entity touching anything?
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var touching = IsAroundCollider(_physics, xform, mobMover, physicsComponent);
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touching = xform.GridUid != null || IsAroundCollider(_physics, xform, mobMover, physicsComponent);
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if (!touching)
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{
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if (xform.GridUid != EntityUid.Invalid)
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if (xform.GridUid != null)
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mover.LastGridAngle = GetParentGridAngle(xform, mover);
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xform.WorldRotation = physicsComponent.LinearVelocity.GetDir().ToAngle();
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return;
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}
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}
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@@ -142,15 +206,34 @@ namespace Content.Shared.Movement
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// Target velocity.
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// This is relative to the map / grid we're on.
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var total = walkDir * mover.CurrentWalkSpeed + sprintDir * mover.CurrentSprintSpeed;
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var parentRotation = GetParentGridAngle(xform, mover);
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var worldTotal = _relativeMovement ? parentRotation.RotateVec(total) : total;
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DebugTools.Assert(MathHelper.CloseToPercent(total.Length, worldTotal.Length));
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var velocity = physicsComponent.LinearVelocity;
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float friction;
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float weightlessModifier;
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float accel;
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if (weightless)
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worldTotal *= mobMover.WeightlessStrength;
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{
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if (worldTotal != Vector2.Zero && touching)
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friction = _weightlessFrictionVelocity;
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else
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friction = _weightlessFrictionVelocityNoInput;
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weightlessModifier = _mobWeightlessModifier;
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accel = _mobWeightlessAcceleration;
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}
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else
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{
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friction = _frictionVelocity;
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weightlessModifier = 1f;
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accel = _mobAcceleration;
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}
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Friction(frameTime, friction, ref velocity);
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if (xform.GridUid != EntityUid.Invalid)
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mover.LastGridAngle = parentRotation;
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@@ -172,7 +255,47 @@ namespace Content.Shared.Movement
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}
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}
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_physics.SetLinearVelocity(physicsComponent, worldTotal);
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worldTotal *= weightlessModifier;
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if (touching)
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Accelerate(ref velocity, in worldTotal, accel, frameTime);
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_physics.SetLinearVelocity(physicsComponent, velocity);
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}
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private void Friction(float frameTime, float friction, ref Vector2 velocity)
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{
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var speed = velocity.Length;
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if (speed < _minimumFrictionSpeed) return;
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var drop = 0f;
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var control = MathF.Max(_stopSpeed, speed);
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drop += control * friction * frameTime;
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var newSpeed = MathF.Max(0f, speed - drop);
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if (newSpeed.Equals(speed)) return;
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newSpeed /= speed;
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velocity *= newSpeed;
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}
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private void Accelerate(ref Vector2 currentVelocity, in Vector2 velocity, float accel, float frameTime)
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{
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var wishDir = velocity != Vector2.Zero ? velocity.Normalized : Vector2.Zero;
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var wishSpeed = velocity.Length;
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var currentSpeed = Vector2.Dot(currentVelocity, wishDir);
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var addSpeed = wishSpeed - currentSpeed;
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if (addSpeed <= 0f) return;
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var accelSpeed = accel * frameTime * wishSpeed;
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accelSpeed = MathF.Min(accelSpeed, addSpeed);
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currentVelocity += wishDir * accelSpeed;
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}
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public bool UseMobMovement(EntityUid uid)
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@@ -1,4 +1,5 @@
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using Content.Shared.Interaction;
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using Content.Shared.Movement.Components;
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using Content.Shared.Tag;
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using Robust.Shared.Physics;
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using Robust.Shared.Timing;
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@@ -93,7 +94,10 @@ public sealed class ThrowingSystem : EntitySystem
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}
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// Give thrower an impulse in the other direction
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if (user != null && pushbackRatio > 0.0f && physicsQuery.Value.TryGetComponent(user.Value, out var userPhysics))
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if (user != null &&
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pushbackRatio > 0.0f &&
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physicsQuery.Value.TryGetComponent(user.Value, out var userPhysics) &&
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user.Value.IsWeightless(userPhysics, entityManager: EntityManager))
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{
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var msg = new ThrowPushbackAttemptEvent();
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RaiseLocalEvent(physics.Owner, msg, false);
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Reference in New Issue
Block a user