Movement acceleration (#8969)

This commit is contained in:
metalgearsloth
2022-06-23 12:13:22 +10:00
committed by GitHub
parent 25ae9015a5
commit 5169ade3fd
8 changed files with 192 additions and 39 deletions

View File

@@ -36,6 +36,46 @@ namespace Content.Shared.Movement
private const float FootstepVariation = 0f;
private const float FootstepVolume = 1f;
/// <summary>
/// <see cref="CCVars.MinimumFrictionSpeed"/>
/// </summary>
private float _minimumFrictionSpeed;
/// <summary>
/// <see cref="CCVars.StopSpeed"/>
/// </summary>
private float _stopSpeed;
/// <summary>
/// <see cref="CCVars.MobAcceleration"/>
/// </summary>
private float _mobAcceleration;
/// <summary>
/// <see cref="CCVars.MobFriction"/>
/// </summary>
private float _frictionVelocity;
/// <summary>
/// <see cref="CCVars.MobWeightlessAcceleration"/>
/// </summary>
private float _mobWeightlessAcceleration;
/// <summary>
/// <see cref="CCVars.MobWeightlessFriction"/>
/// </summary>
private float _weightlessFrictionVelocity;
/// <summary>
/// <see cref="CCVars.MobWeightlessFrictionNoInput"/>
/// </summary>
private float _weightlessFrictionVelocityNoInput;
/// <summary>
/// <see cref="CCVars.MobWeightlessModifier"/>
/// </summary>
private float _mobWeightlessModifier;
private bool _relativeMovement;
/// <summary>
@@ -47,17 +87,42 @@ namespace Content.Shared.Movement
{
base.Initialize();
var configManager = IoCManager.Resolve<IConfigurationManager>();
// Hello
configManager.OnValueChanged(CCVars.RelativeMovement, SetRelativeMovement, true);
configManager.OnValueChanged(CCVars.MinimumFrictionSpeed, SetMinimumFrictionSpeed, true);
configManager.OnValueChanged(CCVars.MobFriction, SetFrictionVelocity, true);
configManager.OnValueChanged(CCVars.MobWeightlessFriction, SetWeightlessFrictionVelocity, true);
configManager.OnValueChanged(CCVars.StopSpeed, SetStopSpeed, true);
configManager.OnValueChanged(CCVars.MobAcceleration, SetMobAcceleration, true);
configManager.OnValueChanged(CCVars.MobWeightlessAcceleration, SetMobWeightlessAcceleration, true);
configManager.OnValueChanged(CCVars.MobWeightlessFrictionNoInput, SetWeightlessFrictionNoInput, true);
configManager.OnValueChanged(CCVars.MobWeightlessModifier, SetMobWeightlessModifier, true);
UpdatesBefore.Add(typeof(SharedTileFrictionController));
}
private void SetRelativeMovement(bool value) => _relativeMovement = value;
private void SetMinimumFrictionSpeed(float value) => _minimumFrictionSpeed = value;
private void SetStopSpeed(float value) => _stopSpeed = value;
private void SetFrictionVelocity(float value) => _frictionVelocity = value;
private void SetWeightlessFrictionVelocity(float value) => _weightlessFrictionVelocity = value;
private void SetMobAcceleration(float value) => _mobAcceleration = value;
private void SetMobWeightlessAcceleration(float value) => _mobWeightlessAcceleration = value;
private void SetWeightlessFrictionNoInput(float value) => _weightlessFrictionVelocityNoInput = value;
private void SetMobWeightlessModifier(float value) => _mobWeightlessModifier = value;
public override void Shutdown()
{
base.Shutdown();
var configManager = IoCManager.Resolve<IConfigurationManager>();
configManager.UnsubValueChanged(CCVars.RelativeMovement, SetRelativeMovement);
configManager.UnsubValueChanged(CCVars.MinimumFrictionSpeed, SetMinimumFrictionSpeed);
configManager.UnsubValueChanged(CCVars.StopSpeed, SetStopSpeed);
configManager.UnsubValueChanged(CCVars.MobFriction, SetFrictionVelocity);
configManager.UnsubValueChanged(CCVars.MobWeightlessFriction, SetWeightlessFrictionVelocity);
configManager.UnsubValueChanged(CCVars.MobAcceleration, SetMobAcceleration);
configManager.UnsubValueChanged(CCVars.MobWeightlessAcceleration, SetMobWeightlessAcceleration);
configManager.UnsubValueChanged(CCVars.MobWeightlessFrictionNoInput, SetWeightlessFrictionNoInput);
configManager.UnsubValueChanged(CCVars.MobWeightlessModifier, SetMobWeightlessModifier);
}
public override void UpdateAfterSolve(bool prediction, float frameTime)
@@ -108,7 +173,8 @@ namespace Content.Shared.Movement
IMoverComponent mover,
PhysicsComponent physicsComponent,
IMobMoverComponent mobMover,
TransformComponent xform)
TransformComponent xform,
float frameTime)
{
DebugTools.Assert(!UsedMobMovement.ContainsKey(mover.Owner));
@@ -121,20 +187,18 @@ namespace Content.Shared.Movement
UsedMobMovement[mover.Owner] = true;
var weightless = mover.Owner.IsWeightless(physicsComponent, mapManager: _mapManager, entityManager: EntityManager);
var (walkDir, sprintDir) = mover.VelocityDir;
bool touching = true;
// Handle wall-pushes.
if (weightless)
{
// No gravity: is our entity touching anything?
var touching = IsAroundCollider(_physics, xform, mobMover, physicsComponent);
touching = xform.GridUid != null || IsAroundCollider(_physics, xform, mobMover, physicsComponent);
if (!touching)
{
if (xform.GridUid != EntityUid.Invalid)
if (xform.GridUid != null)
mover.LastGridAngle = GetParentGridAngle(xform, mover);
xform.WorldRotation = physicsComponent.LinearVelocity.GetDir().ToAngle();
return;
}
}
@@ -142,15 +206,34 @@ namespace Content.Shared.Movement
// Target velocity.
// This is relative to the map / grid we're on.
var total = walkDir * mover.CurrentWalkSpeed + sprintDir * mover.CurrentSprintSpeed;
var parentRotation = GetParentGridAngle(xform, mover);
var worldTotal = _relativeMovement ? parentRotation.RotateVec(total) : total;
DebugTools.Assert(MathHelper.CloseToPercent(total.Length, worldTotal.Length));
var velocity = physicsComponent.LinearVelocity;
float friction;
float weightlessModifier;
float accel;
if (weightless)
worldTotal *= mobMover.WeightlessStrength;
{
if (worldTotal != Vector2.Zero && touching)
friction = _weightlessFrictionVelocity;
else
friction = _weightlessFrictionVelocityNoInput;
weightlessModifier = _mobWeightlessModifier;
accel = _mobWeightlessAcceleration;
}
else
{
friction = _frictionVelocity;
weightlessModifier = 1f;
accel = _mobAcceleration;
}
Friction(frameTime, friction, ref velocity);
if (xform.GridUid != EntityUid.Invalid)
mover.LastGridAngle = parentRotation;
@@ -172,7 +255,47 @@ namespace Content.Shared.Movement
}
}
_physics.SetLinearVelocity(physicsComponent, worldTotal);
worldTotal *= weightlessModifier;
if (touching)
Accelerate(ref velocity, in worldTotal, accel, frameTime);
_physics.SetLinearVelocity(physicsComponent, velocity);
}
private void Friction(float frameTime, float friction, ref Vector2 velocity)
{
var speed = velocity.Length;
if (speed < _minimumFrictionSpeed) return;
var drop = 0f;
var control = MathF.Max(_stopSpeed, speed);
drop += control * friction * frameTime;
var newSpeed = MathF.Max(0f, speed - drop);
if (newSpeed.Equals(speed)) return;
newSpeed /= speed;
velocity *= newSpeed;
}
private void Accelerate(ref Vector2 currentVelocity, in Vector2 velocity, float accel, float frameTime)
{
var wishDir = velocity != Vector2.Zero ? velocity.Normalized : Vector2.Zero;
var wishSpeed = velocity.Length;
var currentSpeed = Vector2.Dot(currentVelocity, wishDir);
var addSpeed = wishSpeed - currentSpeed;
if (addSpeed <= 0f) return;
var accelSpeed = accel * frameTime * wishSpeed;
accelSpeed = MathF.Min(accelSpeed, addSpeed);
currentVelocity += wishDir * accelSpeed;
}
public bool UseMobMovement(EntityUid uid)