Movement acceleration (#8969)
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@@ -66,7 +66,7 @@ namespace Content.Client.Physics.Controllers
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// Server-side should just be handled on its own so we'll just do this shizznit
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if (TryComp(player, out IMobMoverComponent? mobMover))
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{
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HandleMobMovement(mover, body, mobMover, xform);
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HandleMobMovement(mover, body, mobMover, xform, frameTime);
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return;
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}
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