get that crap outta here (completely rewrites inventorysystem) (#5807)
* some work * equip: done unequip: todo * unequipping done & refactored events * workin * movin * reee namespaces * stun * mobstate * fixes * some work on events * removes serverside itemcomp & misc fixes * work * smol merge fix * ports template to prototype & finishes ui * moves relay & adds containerenumerator * actions & cuffs * my god what is actioncode * more fixes * im loosing my grasp on reality * more fixes * more work * explosions * yes * more work * more fixes * merge master & misc fixed because i forgot to commit before merging master * more fixes * fixes * moar * more work * moar fixes * suffixmap * more work on client * motivation low * no. no containers * mirroring client to server * fixes * move serverinvcomp * serverinventorycomponent is dead * gaming * only strippable & ai left... * only ai and richtext left * fixes ai * fixes * fixes sprite layers * more fixes * resolves optional * yes * stable™️ * fixes * moar fixes * moar * fix some tests * lmao * no comment * good to merge™️ * fixes build but for real * adresses some reviews * adresses some more reviews * nullables, yo * fixes lobbyscreen * timid refactor to differentiate actor & target * adresses more reviews * more * my god what a mess * removed the rest of duplicates * removed duplicate slotflags and renamed shoes to feet * removes another unused one * yes * fixes lobby & makes tryunequip return unequipped item * fixes * some funny renames * fixes * misc improvements to attemptevents * fixes * merge fixes Co-authored-by: Paul Ritter <ritter.paul1@gmail.com>
This commit is contained in:
@@ -731,47 +731,6 @@ namespace Content.Shared.Interaction
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Equip
|
||||
/// <summary>
|
||||
/// Calls Equipped on all components that implement the IEquipped interface
|
||||
/// on an entity that has been equipped.
|
||||
/// </summary>
|
||||
public void EquippedInteraction(EntityUid user, EntityUid equipped, EquipmentSlotDefines.Slots slot)
|
||||
{
|
||||
var equipMsg = new EquippedEvent(user, equipped, slot);
|
||||
RaiseLocalEvent(equipped, equipMsg);
|
||||
if (equipMsg.Handled)
|
||||
return;
|
||||
|
||||
var comps = AllComps<IEquipped>(equipped).ToList();
|
||||
|
||||
// Call Thrown on all components that implement the interface
|
||||
foreach (var comp in comps)
|
||||
{
|
||||
comp.Equipped(new EquippedEventArgs(user, slot));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calls Unequipped on all components that implement the IUnequipped interface
|
||||
/// on an entity that has been equipped.
|
||||
/// </summary>
|
||||
public void UnequippedInteraction(EntityUid user, EntityUid equipped, EquipmentSlotDefines.Slots slot)
|
||||
{
|
||||
var unequipMsg = new UnequippedEvent(user, equipped, slot);
|
||||
RaiseLocalEvent(equipped, unequipMsg);
|
||||
if (unequipMsg.Handled)
|
||||
return;
|
||||
|
||||
var comps = AllComps<IUnequipped>(equipped).ToList();
|
||||
|
||||
// Call Thrown on all components that implement the interface
|
||||
foreach (var comp in comps)
|
||||
{
|
||||
comp.Unequipped(new UnequippedEventArgs(user, slot));
|
||||
}
|
||||
}
|
||||
|
||||
#region Equip Hand
|
||||
/// <summary>
|
||||
/// Calls EquippedHand on all components that implement the IEquippedHand interface
|
||||
@@ -811,7 +770,6 @@ namespace Content.Shared.Interaction
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
#region Drop
|
||||
/// <summary>
|
||||
|
||||
Reference in New Issue
Block a user