get that crap outta here (completely rewrites inventorysystem) (#5807)

* some work

* equip: done
unequip: todo

* unequipping done & refactored events

* workin

* movin

* reee namespaces

* stun

* mobstate

* fixes

* some work on events

* removes serverside itemcomp & misc fixes

* work

* smol merge fix

* ports template to prototype & finishes ui

* moves relay & adds containerenumerator

* actions & cuffs

* my god what is actioncode

* more fixes

* im loosing my grasp on reality

* more fixes

* more work

* explosions

* yes

* more work

* more fixes

* merge master & misc fixed because i forgot to commit before merging master

* more fixes

* fixes

* moar

* more work

* moar fixes

* suffixmap

* more work on client

* motivation low

* no. no containers

* mirroring client to server

* fixes

* move serverinvcomp

* serverinventorycomponent is dead

* gaming

* only strippable & ai left...

* only ai and richtext left

* fixes ai

* fixes

* fixes sprite layers

* more fixes

* resolves optional

* yes

* stable™️

* fixes

* moar fixes

* moar

* fix some tests

* lmao

* no comment

* good to merge™️

* fixes build but for real

* adresses some reviews

* adresses some more reviews

* nullables, yo

* fixes lobbyscreen

* timid refactor to differentiate actor & target

* adresses more reviews

* more

* my god what a mess

* removed the rest of duplicates

* removed duplicate slotflags and renamed shoes to feet

* removes another unused one

* yes

* fixes lobby & makes tryunequip return unequipped item

* fixes

* some funny renames

* fixes

* misc improvements to attemptevents

* fixes

* merge fixes

Co-authored-by: Paul Ritter <ritter.paul1@gmail.com>
This commit is contained in:
Paul Ritter
2021-12-30 22:56:10 +01:00
committed by GitHub
parent 7a5adb47a1
commit 512d6a38c3
199 changed files with 2493 additions and 3300 deletions

View File

@@ -1,5 +1,4 @@
using System.Threading.Tasks;
using Content.Server.Inventory.Components;
using Content.Server.Mind.Components;
using Content.Server.Traitor.Uplink.Account;
using Content.Server.Traitor.Uplink.Components;
@@ -9,6 +8,7 @@ using Content.Shared.Popups;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using InventoryComponent = Content.Shared.Inventory.InventoryComponent;
namespace Content.Server.TraitorDeathMatch.Components
{
@@ -22,13 +22,6 @@ namespace Content.Server.TraitorDeathMatch.Components
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!_entMan.TryGetComponent<InventoryComponent?>(eventArgs.User, out var userInv))
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("traitor-death-match-redemption-component-interact-using-main-message",
("secondMessage", Loc.GetString("traitor-death-match-redemption-component-interact-using-no-inventory-message"))));
return false;
}
if (!_entMan.TryGetComponent<MindComponent?>(eventArgs.User, out var userMindComponent))
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("traitor-death-match-redemption-component-interact-using-main-message",
@@ -66,10 +59,13 @@ namespace Content.Server.TraitorDeathMatch.Components
}
UplinkComponent? userUplink = null;
var invSystem = EntitySystem.Get<InventorySystem>();
if (userInv.GetSlotItem(EquipmentSlotDefines.Slots.IDCARD)?.Owner is {Valid: true} userPDAEntity)
if (_entMan.TryGetComponent<UplinkComponent?>(userPDAEntity, out var userUplinkComponent))
userUplink = userUplinkComponent;
if (invSystem.TryGetSlotEntity(eventArgs.User, "id", out var pdaUid) &&
_entMan.TryGetComponent<UplinkComponent>(pdaUid, out var userUplinkComponent))
{
userUplink = userUplinkComponent;
}
if (userUplink == null)
{