get that crap outta here (completely rewrites inventorysystem) (#5807)

* some work

* equip: done
unequip: todo

* unequipping done & refactored events

* workin

* movin

* reee namespaces

* stun

* mobstate

* fixes

* some work on events

* removes serverside itemcomp & misc fixes

* work

* smol merge fix

* ports template to prototype & finishes ui

* moves relay & adds containerenumerator

* actions & cuffs

* my god what is actioncode

* more fixes

* im loosing my grasp on reality

* more fixes

* more work

* explosions

* yes

* more work

* more fixes

* merge master & misc fixed because i forgot to commit before merging master

* more fixes

* fixes

* moar

* more work

* moar fixes

* suffixmap

* more work on client

* motivation low

* no. no containers

* mirroring client to server

* fixes

* move serverinvcomp

* serverinventorycomponent is dead

* gaming

* only strippable & ai left...

* only ai and richtext left

* fixes ai

* fixes

* fixes sprite layers

* more fixes

* resolves optional

* yes

* stable™️

* fixes

* moar fixes

* moar

* fix some tests

* lmao

* no comment

* good to merge™️

* fixes build but for real

* adresses some reviews

* adresses some more reviews

* nullables, yo

* fixes lobbyscreen

* timid refactor to differentiate actor & target

* adresses more reviews

* more

* my god what a mess

* removed the rest of duplicates

* removed duplicate slotflags and renamed shoes to feet

* removes another unused one

* yes

* fixes lobby & makes tryunequip return unequipped item

* fixes

* some funny renames

* fixes

* misc improvements to attemptevents

* fixes

* merge fixes

Co-authored-by: Paul Ritter <ritter.paul1@gmail.com>
This commit is contained in:
Paul Ritter
2021-12-30 22:56:10 +01:00
committed by GitHub
parent 7a5adb47a1
commit 512d6a38c3
199 changed files with 2493 additions and 3300 deletions

View File

@@ -1,8 +1,8 @@
using System;
using Content.Server.Hands.Components;
using Content.Server.Items;
using Content.Shared.Audio;
using Content.Shared.Examine;
using Content.Shared.Item;
using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
@@ -136,7 +136,7 @@ namespace Content.Server.PowerCell.Components
//Dirty();
if (user != null)
{
if (!_entities.TryGetComponent(user, out HandsComponent? hands) || !hands.PutInHand(_entities.GetComponent<ItemComponent>(cell.Owner)))
if (!_entities.TryGetComponent(user, out HandsComponent? hands) || !hands.PutInHand(_entities.GetComponent<SharedItemComponent>(cell.Owner)))
{
_entities.GetComponent<TransformComponent>(cell.Owner).Coordinates = _entities.GetComponent<TransformComponent>(user.Value).Coordinates;
}
@@ -164,7 +164,7 @@ namespace Content.Server.PowerCell.Components
public bool InsertCell(EntityUid cell, bool playSound = true)
{
if (Cell != null) return false;
if (!_entities.HasComponent<ItemComponent>(cell)) return false;
if (!_entities.HasComponent<SharedItemComponent>(cell)) return false;
if (!_entities.TryGetComponent<PowerCellComponent?>(cell, out var cellComponent)) return false;
if (cellComponent.CellSize != SlotSize) return false;
if (!_cellContainer.Insert(cell)) return false;