get that crap outta here (completely rewrites inventorysystem) (#5807)

* some work

* equip: done
unequip: todo

* unequipping done & refactored events

* workin

* movin

* reee namespaces

* stun

* mobstate

* fixes

* some work on events

* removes serverside itemcomp & misc fixes

* work

* smol merge fix

* ports template to prototype & finishes ui

* moves relay & adds containerenumerator

* actions & cuffs

* my god what is actioncode

* more fixes

* im loosing my grasp on reality

* more fixes

* more work

* explosions

* yes

* more work

* more fixes

* merge master & misc fixed because i forgot to commit before merging master

* more fixes

* fixes

* moar

* more work

* moar fixes

* suffixmap

* more work on client

* motivation low

* no. no containers

* mirroring client to server

* fixes

* move serverinvcomp

* serverinventorycomponent is dead

* gaming

* only strippable & ai left...

* only ai and richtext left

* fixes ai

* fixes

* fixes sprite layers

* more fixes

* resolves optional

* yes

* stable™️

* fixes

* moar fixes

* moar

* fix some tests

* lmao

* no comment

* good to merge™️

* fixes build but for real

* adresses some reviews

* adresses some more reviews

* nullables, yo

* fixes lobbyscreen

* timid refactor to differentiate actor & target

* adresses more reviews

* more

* my god what a mess

* removed the rest of duplicates

* removed duplicate slotflags and renamed shoes to feet

* removes another unused one

* yes

* fixes lobby & makes tryunequip return unequipped item

* fixes

* some funny renames

* fixes

* misc improvements to attemptevents

* fixes

* merge fixes

Co-authored-by: Paul Ritter <ritter.paul1@gmail.com>
This commit is contained in:
Paul Ritter
2021-12-30 22:56:10 +01:00
committed by GitHub
parent 7a5adb47a1
commit 512d6a38c3
199 changed files with 2493 additions and 3300 deletions

View File

@@ -1,15 +1,18 @@
using System;
using Content.Client.Cooldown;
using Content.Client.HUD;
using Content.Client.Items.Managers;
using Content.Client.Stylesheets;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.Input;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
namespace Content.Client.Items.UI
{
@@ -19,7 +22,7 @@ namespace Content.Client.Items.UI
[Dependency] private readonly IItemSlotManager _itemSlotManager = default!;
public EntityUid Entity { get; set; }
public EntityUid? Entity { get; set; }
public TextureRect Button { get; }
public SpriteView SpriteView { get; }
public SpriteView HoverSpriteView { get; }
@@ -35,19 +38,19 @@ namespace Content.Client.Items.UI
private readonly PanelContainer _highlightRect;
public string TextureName { get; set; }
private string _textureName;
private string _storageTextureName;
public ItemSlotButton(Texture texture, Texture storageTexture, string textureName)
public ItemSlotButton(int size, string textureName, string storageTextureName, IGameHud gameHud)
{
_textureName = textureName;
_storageTextureName = storageTextureName;
IoCManager.InjectDependencies(this);
MinSize = (64, 64);
TextureName = textureName;
MinSize = (size, size);
AddChild(Button = new TextureRect
{
Texture = texture,
TextureScale = (2, 2),
MouseFilter = MouseFilterMode.Stop
});
@@ -75,7 +78,6 @@ namespace Content.Client.Items.UI
AddChild(StorageButton = new TextureButton
{
TextureNormal = storageTexture,
Scale = (0.75f, 0.75f),
HorizontalAlignment = HAlignment.Right,
VerticalAlignment = VAlignment.Bottom,
@@ -108,6 +110,14 @@ namespace Content.Client.Items.UI
{
Visible = false,
});
RefreshTextures(gameHud);
}
public void RefreshTextures(IGameHud gameHud)
{
Button.Texture = gameHud.GetHudTexture(_textureName);
StorageButton.TextureNormal = gameHud.GetHudTexture(_storageTextureName);
}
protected override void EnteredTree()