Make kitchen spikes slightly more logical (#10343)

This commit is contained in:
Nemanja
2022-08-05 21:09:33 -04:00
committed by GitHub
parent a499ae6446
commit 5128dc687b

View File

@@ -135,13 +135,13 @@ namespace Content.Server.Kitchen.EntitySystems
}
private bool TryGetPiece(EntityUid uid, EntityUid user, EntityUid used,
KitchenSpikeComponent? component = null, UtensilComponent? utensil = null)
KitchenSpikeComponent? component = null, SharpComponent? sharp = null)
{
if (!Resolve(uid, ref component) || component.PrototypesToSpawn == null || component.PrototypesToSpawn.Count == 0)
return false;
// Is using knife
if (!Resolve(used, ref utensil, false) || (utensil.Types & UtensilType.Knife) == 0)
if (!Resolve(used, ref sharp, false) )
{
return false;
}