Makes more fields VV (#2026)
* Some more VV * Fixed build & some more gun vvs * Added VendingMachine Inventory & Items
This commit is contained in:
@@ -15,6 +15,7 @@ using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Maths;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.GameObjects.Components.Mobs
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namespace Content.Client.GameObjects.Components.Mobs
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{
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{
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@@ -29,7 +30,9 @@ namespace Content.Client.GameObjects.Components.Mobs
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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private StatusEffectsUI _ui;
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private StatusEffectsUI _ui;
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[ViewVariables]
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private Dictionary<StatusEffect, StatusEffectStatus> _status = new Dictionary<StatusEffect, StatusEffectStatus>();
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private Dictionary<StatusEffect, StatusEffectStatus> _status = new Dictionary<StatusEffect, StatusEffectStatus>();
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[ViewVariables]
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private Dictionary<StatusEffect, CooldownGraphic> _cooldown = new Dictionary<StatusEffect, CooldownGraphic>();
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private Dictionary<StatusEffect, CooldownGraphic> _cooldown = new Dictionary<StatusEffect, CooldownGraphic>();
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/// <summary>
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/// <summary>
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@@ -7,6 +7,7 @@ using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components
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namespace Content.Server.GameObjects.Components
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{
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{
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@@ -15,6 +16,7 @@ namespace Content.Server.GameObjects.Components
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{
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{
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public override string Name => "Anchorable";
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public override string Name => "Anchorable";
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[ViewVariables]
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int IInteractUsing.Priority => 1;
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int IInteractUsing.Priority => 1;
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/// <summary>
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/// <summary>
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@@ -1,5 +1,6 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Atmos
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namespace Content.Server.GameObjects.Components.Atmos
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{
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{
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@@ -8,8 +9,11 @@ namespace Content.Server.GameObjects.Components.Atmos
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{
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{
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public override string Name => "MovedByPressure";
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public override string Name => "MovedByPressure";
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[ViewVariables(VVAccess.ReadWrite)]
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public float PressureResistance { get; set; } = 1f;
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public float PressureResistance { get; set; } = 1f;
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[ViewVariables(VVAccess.ReadWrite)]
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public float MoveResist { get; set; } = 100f;
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public float MoveResist { get; set; } = 100f;
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[ViewVariables]
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public int LastHighPressureMovementAirCycle { get; set; } = 0;
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public int LastHighPressureMovementAirCycle { get; set; } = 0;
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public override void ExposeData(ObjectSerializer serializer)
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public override void ExposeData(ObjectSerializer serializer)
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@@ -50,6 +50,7 @@ namespace Content.Server.GameObjects.Components.Body.Digestive
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/// <summary>
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/// <summary>
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/// Used to track how long each reagent has been in the stomach
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/// Used to track how long each reagent has been in the stomach
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/// </summary>
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/// </summary>
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[ViewVariables]
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private readonly List<ReagentDelta> _reagentDeltas = new List<ReagentDelta>();
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private readonly List<ReagentDelta> _reagentDeltas = new List<ReagentDelta>();
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public override void ExposeData(ObjectSerializer serializer)
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public override void ExposeData(ObjectSerializer serializer)
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@@ -49,7 +49,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
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private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
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private readonly SolutionComponent BufferSolution = new SolutionComponent();
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[ViewVariables] private readonly SolutionComponent BufferSolution = new SolutionComponent();
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ChemMasterUiKey.Key);
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ChemMasterUiKey.Key);
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@@ -25,7 +25,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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/// <summary>
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/// <summary>
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/// The amount of solution to be transferred from this solution when clicking on other solutions with it.
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/// The amount of solution to be transferred from this solution when clicking on other solutions with it.
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/// </summary>
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/// </summary>
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[ViewVariables]
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[ViewVariables(VVAccess.ReadWrite)]
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public ReagentUnit TransferAmount
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public ReagentUnit TransferAmount
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{
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{
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get => _transferAmount;
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get => _transferAmount;
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@@ -49,7 +49,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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[ViewVariables] private ReagentUnit _dispenseAmount = ReagentUnit.New(10);
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[ViewVariables] private ReagentUnit _dispenseAmount = ReagentUnit.New(10);
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[ViewVariables]
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[ViewVariables]
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private SolutionComponent Solution => _beakerContainer.ContainedEntity.GetComponent<SolutionComponent>();
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private SolutionComponent? Solution => _beakerContainer.ContainedEntity?.GetComponent<SolutionComponent>();
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private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
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private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
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@@ -61,14 +61,15 @@ namespace Content.Server.GameObjects.Components.Disposal
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/// The current pressure of this disposal unit.
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/// The current pressure of this disposal unit.
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/// Prevents it from flushing if it is not equal to or bigger than 1.
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/// Prevents it from flushing if it is not equal to or bigger than 1.
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/// </summary>
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/// </summary>
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[ViewVariables]
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private float _pressure;
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private float _pressure;
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private bool _engaged;
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private bool _engaged;
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[ViewVariables]
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[ViewVariables(VVAccess.ReadWrite)]
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private TimeSpan _automaticEngageTime;
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private TimeSpan _automaticEngageTime;
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[ViewVariables]
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[ViewVariables(VVAccess.ReadWrite)]
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private TimeSpan _flushDelay;
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private TimeSpan _flushDelay;
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[ViewVariables]
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[ViewVariables]
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@@ -101,7 +102,7 @@ namespace Content.Server.GameObjects.Components.Disposal
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[ViewVariables]
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[ViewVariables]
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private PressureState State => _pressure >= 1 ? PressureState.Ready : PressureState.Pressurizing;
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private PressureState State => _pressure >= 1 ? PressureState.Ready : PressureState.Pressurizing;
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[ViewVariables]
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[ViewVariables(VVAccess.ReadWrite)]
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private bool Engaged
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private bool Engaged
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{
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{
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get => _engaged;
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get => _engaged;
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@@ -18,6 +18,7 @@ using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Maths;
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using Robust.Shared.ViewVariables;
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using static Content.Shared.GameObjects.Components.SharedWiresComponent;
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using static Content.Shared.GameObjects.Components.SharedWiresComponent;
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using static Content.Shared.GameObjects.Components.SharedWiresComponent.WiresAction;
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using static Content.Shared.GameObjects.Components.SharedWiresComponent.WiresAction;
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using Timer = Robust.Shared.Timers.Timer;
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using Timer = Robust.Shared.Timers.Timer;
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@@ -43,6 +44,7 @@ namespace Content.Server.GameObjects.Components.Doors
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/// <summary>
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/// <summary>
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/// True if either power wire was pulsed in the last <see cref="PowerWiresTimeout"/>.
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/// True if either power wire was pulsed in the last <see cref="PowerWiresTimeout"/>.
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/// </summary>
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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private bool PowerWiresPulsed
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private bool PowerWiresPulsed
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{
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{
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get => _powerWiresPulsed;
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get => _powerWiresPulsed;
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@@ -56,6 +58,7 @@ namespace Content.Server.GameObjects.Components.Doors
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private bool _boltsDown;
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private bool _boltsDown;
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[ViewVariables(VVAccess.ReadWrite)]
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private bool BoltsDown
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private bool BoltsDown
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{
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{
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get => _boltsDown;
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get => _boltsDown;
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@@ -68,6 +71,7 @@ namespace Content.Server.GameObjects.Components.Doors
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private bool _boltLightsWirePulsed = true;
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private bool _boltLightsWirePulsed = true;
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[ViewVariables(VVAccess.ReadWrite)]
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private bool BoltLightsVisible
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private bool BoltLightsVisible
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{
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{
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get => _boltLightsWirePulsed && BoltsDown && IsPowered() && State == DoorState.Closed;
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get => _boltLightsWirePulsed && BoltsDown && IsPowered() && State == DoorState.Closed;
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@@ -80,6 +84,7 @@ namespace Content.Server.GameObjects.Components.Doors
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private const float AutoCloseDelayFast = 1;
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private const float AutoCloseDelayFast = 1;
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// True => AutoCloseDelay; False => AutoCloseDelayFast
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// True => AutoCloseDelay; False => AutoCloseDelayFast
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[ViewVariables(VVAccess.ReadWrite)]
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private bool NormalCloseSpeed
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private bool NormalCloseSpeed
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{
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{
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get => CloseSpeed == AutoCloseDelay;
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get => CloseSpeed == AutoCloseDelay;
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@@ -36,6 +36,7 @@ namespace Content.Server.GameObjects.Components.Doors
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{
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{
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public override string Name => "Door";
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public override string Name => "Door";
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[ViewVariables]
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private DoorState _state = DoorState.Closed;
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private DoorState _state = DoorState.Closed;
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public virtual DoorState State
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public virtual DoorState State
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@@ -45,8 +46,10 @@ namespace Content.Server.GameObjects.Components.Doors
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}
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}
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protected float OpenTimeCounter;
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protected float OpenTimeCounter;
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[ViewVariables(VVAccess.ReadWrite)]
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protected bool AutoClose = true;
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protected bool AutoClose = true;
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protected const float AutoCloseDelay = 5;
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protected const float AutoCloseDelay = 5;
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[ViewVariables(VVAccess.ReadWrite)]
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protected float CloseSpeed = AutoCloseDelay;
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protected float CloseSpeed = AutoCloseDelay;
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private CancellationTokenSource _cancellationTokenSource = new CancellationTokenSource();
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private CancellationTokenSource _cancellationTokenSource = new CancellationTokenSource();
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@@ -59,11 +62,12 @@ namespace Content.Server.GameObjects.Components.Doors
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private const int DoorCrushDamage = 15;
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private const int DoorCrushDamage = 15;
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private const float DoorStunTime = 5f;
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private const float DoorStunTime = 5f;
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[ViewVariables(VVAccess.ReadWrite)]
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protected bool Safety = true;
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protected bool Safety = true;
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[ViewVariables] private bool _occludes;
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[ViewVariables(VVAccess.ReadWrite)] private bool _occludes;
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[ViewVariables]
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[ViewVariables(VVAccess.ReadWrite)]
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public bool IsWeldedShut
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public bool IsWeldedShut
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{
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{
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get => _isWeldedShut;
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get => _isWeldedShut;
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@@ -9,6 +9,7 @@ using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
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using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
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namespace Content.Server.GameObjects.Components.Items.Clothing
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namespace Content.Server.GameObjects.Components.Items.Clothing
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@@ -22,13 +23,16 @@ namespace Content.Server.GameObjects.Components.Items.Clothing
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public override string Name => "Clothing";
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public override string Name => "Clothing";
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public override uint? NetID => ContentNetIDs.CLOTHING;
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public override uint? NetID => ContentNetIDs.CLOTHING;
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[ViewVariables]
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public SlotFlags SlotFlags = SlotFlags.PREVENTEQUIP; //Different from None, NONE allows equips if no slot flags are required
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public SlotFlags SlotFlags = SlotFlags.PREVENTEQUIP; //Different from None, NONE allows equips if no slot flags are required
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private bool _quickEquipEnabled = true;
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private bool _quickEquipEnabled = true;
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private int _heatResistance;
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private int _heatResistance;
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[ViewVariables(VVAccess.ReadWrite)]
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public int HeatResistance => _heatResistance;
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public int HeatResistance => _heatResistance;
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private string _clothingEquippedPrefix;
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private string _clothingEquippedPrefix;
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[ViewVariables(VVAccess.ReadWrite)]
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public string ClothingEquippedPrefix
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public string ClothingEquippedPrefix
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{
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{
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get
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get
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@@ -4,6 +4,7 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Items.Storage.Fill
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namespace Content.Server.GameObjects.Components.Items.Storage.Fill
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{
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{
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@@ -14,6 +15,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage.Fill
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public override string Name => "StorageFill";
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public override string Name => "StorageFill";
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[ViewVariables]
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private List<string> _contents = new List<string>();
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private List<string> _contents = new List<string>();
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public override void ExposeData(ObjectSerializer serializer)
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public override void ExposeData(ObjectSerializer serializer)
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@@ -26,6 +26,7 @@ using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Log;
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using Robust.Shared.Players;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Items.Storage
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namespace Content.Server.GameObjects.Components.Items.Storage
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{
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{
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@@ -51,6 +52,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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private int _storageCapacityMax;
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private int _storageCapacityMax;
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public readonly HashSet<IPlayerSession> SubscribedSessions = new HashSet<IPlayerSession>();
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public readonly HashSet<IPlayerSession> SubscribedSessions = new HashSet<IPlayerSession>();
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[ViewVariables]
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public IReadOnlyCollection<IEntity>? StoredEntities => _storage?.ContainedEntities;
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public IReadOnlyCollection<IEntity>? StoredEntities => _storage?.ContainedEntities;
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public bool OccludesLight
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public bool OccludesLight
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@@ -8,6 +8,7 @@ using Content.Shared.Interfaces;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Players;
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using Robust.Shared.Players;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Mobs
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namespace Content.Server.GameObjects.Components.Mobs
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{
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{
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@@ -15,6 +16,7 @@ namespace Content.Server.GameObjects.Components.Mobs
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[ComponentReference(typeof(SharedStatusEffectsComponent))]
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[ComponentReference(typeof(SharedStatusEffectsComponent))]
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public sealed class ServerStatusEffectsComponent : SharedStatusEffectsComponent
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public sealed class ServerStatusEffectsComponent : SharedStatusEffectsComponent
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{
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{
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[ViewVariables]
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private readonly Dictionary<StatusEffect, StatusEffectStatus> _statusEffects = new Dictionary<StatusEffect, StatusEffectStatus>();
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private readonly Dictionary<StatusEffect, StatusEffectStatus> _statusEffects = new Dictionary<StatusEffect, StatusEffectStatus>();
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public override ComponentState GetComponentState()
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public override ComponentState GetComponentState()
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@@ -40,9 +40,9 @@ namespace Content.Server.GameObjects.Components.Nutrition
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private string _useSound;
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private string _useSound;
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[ViewVariables]
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[ViewVariables]
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private bool _defaultToOpened;
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private bool _defaultToOpened;
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[ViewVariables]
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[ViewVariables(VVAccess.ReadWrite)]
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public ReagentUnit TransferAmount { get; private set; } = ReagentUnit.New(2);
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public ReagentUnit TransferAmount { get; private set; } = ReagentUnit.New(2);
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[ViewVariables]
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Opened { get; protected set; }
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public bool Opened { get; protected set; }
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[ViewVariables]
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[ViewVariables]
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public bool Empty => _contents.CurrentVolume.Float() <= 0;
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public bool Empty => _contents.CurrentVolume.Float() <= 0;
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@@ -1,9 +1,10 @@
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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|
|
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namespace Content.Server.GameObjects.Components
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namespace Content.Server.GameObjects.Components
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{
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{
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@@ -11,8 +12,10 @@ namespace Content.Server.GameObjects.Components
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public class PlaceableSurfaceComponent : SharedPlaceableSurfaceComponent, IInteractUsing
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public class PlaceableSurfaceComponent : SharedPlaceableSurfaceComponent, IInteractUsing
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{
|
{
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private bool _isPlaceable;
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private bool _isPlaceable;
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|
[ViewVariables(VVAccess.ReadWrite)]
|
||||||
public bool IsPlaceable { get => _isPlaceable; set => _isPlaceable = value; }
|
public bool IsPlaceable { get => _isPlaceable; set => _isPlaceable = value; }
|
||||||
|
|
||||||
|
[ViewVariables]
|
||||||
int IInteractUsing.Priority => 1;
|
int IInteractUsing.Priority => 1;
|
||||||
|
|
||||||
public override void ExposeData(ObjectSerializer serializer)
|
public override void ExposeData(ObjectSerializer serializer)
|
||||||
|
|||||||
@@ -41,6 +41,7 @@ namespace Content.Server.GameObjects.Components.Research
|
|||||||
set => _state = value;
|
set => _state = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[ViewVariables]
|
||||||
private LatheRecipePrototype? _producingRecipe;
|
private LatheRecipePrototype? _producingRecipe;
|
||||||
private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
|
private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
|
||||||
|
|
||||||
|
|||||||
@@ -1,7 +1,8 @@
|
|||||||
using Content.Shared.GameObjects.Components.Research;
|
using Content.Shared.GameObjects.Components.Research;
|
||||||
using Content.Shared.Research;
|
using Content.Shared.Research;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
|
||||||
|
using Robust.Shared.ViewVariables;
|
||||||
|
|
||||||
namespace Content.Server.GameObjects.Components.Research
|
namespace Content.Server.GameObjects.Components.Research
|
||||||
{
|
{
|
||||||
@@ -12,6 +13,7 @@ namespace Content.Server.GameObjects.Components.Research
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether new recipes can be added to this database or not.
|
/// Whether new recipes can be added to this database or not.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
[ViewVariables]
|
||||||
public bool Static => _static;
|
public bool Static => _static;
|
||||||
private bool _static = false;
|
private bool _static = false;
|
||||||
|
|
||||||
|
|||||||
@@ -1,7 +1,8 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Content.Shared.GameObjects.Components.Research;
|
using Content.Shared.GameObjects.Components.Research;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
|
||||||
|
using Robust.Shared.ViewVariables;
|
||||||
|
|
||||||
namespace Content.Server.GameObjects.Components.Research
|
namespace Content.Server.GameObjects.Components.Research
|
||||||
{
|
{
|
||||||
@@ -9,11 +10,13 @@ namespace Content.Server.GameObjects.Components.Research
|
|||||||
[ComponentReference(typeof(SharedMaterialStorageComponent))]
|
[ComponentReference(typeof(SharedMaterialStorageComponent))]
|
||||||
public class MaterialStorageComponent : SharedMaterialStorageComponent
|
public class MaterialStorageComponent : SharedMaterialStorageComponent
|
||||||
{
|
{
|
||||||
|
[ViewVariables]
|
||||||
protected override Dictionary<string, int> Storage { get; set; } = new Dictionary<string, int>();
|
protected override Dictionary<string, int> Storage { get; set; } = new Dictionary<string, int>();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// How much material the storage can store in total.
|
/// How much material the storage can store in total.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
[ViewVariables]
|
||||||
public int StorageLimit => _storageLimit;
|
public int StorageLimit => _storageLimit;
|
||||||
private int _storageLimit;
|
private int _storageLimit;
|
||||||
|
|
||||||
|
|||||||
@@ -29,7 +29,7 @@ namespace Content.Server.GameObjects.Components.Research
|
|||||||
|
|
||||||
private const string SoundCollectionName = "keyboard";
|
private const string SoundCollectionName = "keyboard";
|
||||||
|
|
||||||
private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
|
[ViewVariables] private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
|
||||||
|
|
||||||
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ResearchConsoleUiKey.Key);
|
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ResearchConsoleUiKey.Key);
|
||||||
|
|
||||||
|
|||||||
@@ -16,14 +16,14 @@ namespace Content.Server.GameObjects.Components.Research
|
|||||||
private bool _active;
|
private bool _active;
|
||||||
private PowerReceiverComponent _powerReceiver;
|
private PowerReceiverComponent _powerReceiver;
|
||||||
|
|
||||||
[ViewVariables]
|
[ViewVariables(VVAccess.ReadWrite)]
|
||||||
public int PointsPerSecond
|
public int PointsPerSecond
|
||||||
{
|
{
|
||||||
get => _pointsPerSecond;
|
get => _pointsPerSecond;
|
||||||
set => _pointsPerSecond = value;
|
set => _pointsPerSecond = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
[ViewVariables]
|
[ViewVariables(VVAccess.ReadWrite)]
|
||||||
public bool Active
|
public bool Active
|
||||||
{
|
{
|
||||||
get => _active;
|
get => _active;
|
||||||
@@ -34,6 +34,7 @@ namespace Content.Server.GameObjects.Components.Research
|
|||||||
/// Whether this can be used to produce research points.
|
/// Whether this can be used to produce research points.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <remarks>If no <see cref="PowerReceiverComponent"/> is found, it's assumed power is not required.</remarks>
|
/// <remarks>If no <see cref="PowerReceiverComponent"/> is found, it's assumed power is not required.</remarks>
|
||||||
|
[ViewVariables]
|
||||||
public bool CanProduce => Active && (_powerReceiver is null || _powerReceiver.Powered);
|
public bool CanProduce => Active && (_powerReceiver is null || _powerReceiver.Powered);
|
||||||
|
|
||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
|
|||||||
@@ -20,6 +20,7 @@ using Robust.Shared.Localization;
|
|||||||
using Robust.Shared.Map;
|
using Robust.Shared.Map;
|
||||||
using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
|
||||||
using Robust.Shared.Utility;
|
using Robust.Shared.Utility;
|
||||||
|
using Robust.Shared.ViewVariables;
|
||||||
|
|
||||||
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
|
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
|
||||||
{
|
{
|
||||||
@@ -50,8 +51,10 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
|
|||||||
private Stack<IEntity> _spawnedAmmo;
|
private Stack<IEntity> _spawnedAmmo;
|
||||||
private Container _ammoContainer;
|
private Container _ammoContainer;
|
||||||
|
|
||||||
|
[ViewVariables]
|
||||||
private BallisticCaliber _caliber;
|
private BallisticCaliber _caliber;
|
||||||
|
|
||||||
|
[ViewVariables]
|
||||||
private string _fillPrototype;
|
private string _fillPrototype;
|
||||||
private int _unspawnedCount;
|
private int _unspawnedCount;
|
||||||
|
|
||||||
|
|||||||
@@ -18,6 +18,7 @@ using Robust.Shared.Localization;
|
|||||||
using Robust.Shared.Map;
|
using Robust.Shared.Map;
|
||||||
using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
|
||||||
using Robust.Shared.Utility;
|
using Robust.Shared.Utility;
|
||||||
|
using Robust.Shared.ViewVariables;
|
||||||
|
|
||||||
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
|
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
|
||||||
{
|
{
|
||||||
@@ -47,8 +48,10 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
|
|||||||
private Stack<IEntity> _spawnedAmmo;
|
private Stack<IEntity> _spawnedAmmo;
|
||||||
private Container _ammoContainer;
|
private Container _ammoContainer;
|
||||||
|
|
||||||
|
[ViewVariables]
|
||||||
private BallisticCaliber _caliber;
|
private BallisticCaliber _caliber;
|
||||||
|
|
||||||
|
[ViewVariables]
|
||||||
private string _fillPrototype;
|
private string _fillPrototype;
|
||||||
private int _unspawnedCount;
|
private int _unspawnedCount;
|
||||||
|
|
||||||
|
|||||||
@@ -19,6 +19,7 @@ using Robust.Shared.IoC;
|
|||||||
using Robust.Shared.Localization;
|
using Robust.Shared.Localization;
|
||||||
using Robust.Shared.Map;
|
using Robust.Shared.Map;
|
||||||
using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
|
||||||
|
using Robust.Shared.ViewVariables;
|
||||||
|
|
||||||
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
|
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
|
||||||
{
|
{
|
||||||
@@ -30,8 +31,10 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
|
|||||||
public override string Name => "RevolverBarrel";
|
public override string Name => "RevolverBarrel";
|
||||||
public override uint? NetID => ContentNetIDs.REVOLVER_BARREL;
|
public override uint? NetID => ContentNetIDs.REVOLVER_BARREL;
|
||||||
|
|
||||||
|
[ViewVariables]
|
||||||
private BallisticCaliber _caliber;
|
private BallisticCaliber _caliber;
|
||||||
private Container _ammoContainer;
|
private Container _ammoContainer;
|
||||||
|
[ViewVariables]
|
||||||
private int _currentSlot = 0;
|
private int _currentSlot = 0;
|
||||||
public override int Capacity => _ammoSlots.Length;
|
public override int Capacity => _ammoSlots.Length;
|
||||||
private IEntity[] _ammoSlots;
|
private IEntity[] _ammoSlots;
|
||||||
@@ -39,6 +42,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
|
|||||||
public override int ShotsLeft => _ammoContainer.ContainedEntities.Count;
|
public override int ShotsLeft => _ammoContainer.ContainedEntities.Count;
|
||||||
|
|
||||||
private AppearanceComponent _appearanceComponent;
|
private AppearanceComponent _appearanceComponent;
|
||||||
|
[ViewVariables]
|
||||||
private string _fillPrototype;
|
private string _fillPrototype;
|
||||||
private int _unspawnedCount;
|
private int _unspawnedCount;
|
||||||
|
|
||||||
|
|||||||
@@ -114,11 +114,13 @@ namespace Content.Server.GameObjects.Components
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Contains all registered wires.
|
/// Contains all registered wires.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
[ViewVariables]
|
||||||
public readonly List<Wire> WiresList = new List<Wire>();
|
public readonly List<Wire> WiresList = new List<Wire>();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Status messages are displayed at the bottom of the UI.
|
/// Status messages are displayed at the bottom of the UI.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
[ViewVariables]
|
||||||
private readonly Dictionary<object, object> _statuses = new Dictionary<object, object>();
|
private readonly Dictionary<object, object> _statuses = new Dictionary<object, object>();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -78,7 +78,9 @@ namespace Content.Shared.GameObjects.Components.Movement
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[ViewVariables(VVAccess.ReadWrite)]
|
||||||
public float CurrentPushSpeed => 5;
|
public float CurrentPushSpeed => 5;
|
||||||
|
[ViewVariables(VVAccess.ReadWrite)]
|
||||||
public float GrabRange => 0.2f;
|
public float GrabRange => 0.2f;
|
||||||
public bool Sprinting => !HasFlag(_heldMoveButtons, MoveButtons.Walk);
|
public bool Sprinting => !HasFlag(_heldMoveButtons, MoveButtons.Walk);
|
||||||
|
|
||||||
|
|||||||
@@ -3,6 +3,7 @@ using System.Collections.Generic;
|
|||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
using Robust.Shared.GameObjects.Components.UserInterface;
|
using Robust.Shared.GameObjects.Components.UserInterface;
|
||||||
using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
|
||||||
|
using Robust.Shared.ViewVariables;
|
||||||
|
|
||||||
namespace Content.Shared.GameObjects.Components.VendingMachines
|
namespace Content.Shared.GameObjects.Components.VendingMachines
|
||||||
{
|
{
|
||||||
@@ -11,6 +12,7 @@ namespace Content.Shared.GameObjects.Components.VendingMachines
|
|||||||
public override string Name => "VendingMachine";
|
public override string Name => "VendingMachine";
|
||||||
public override uint? NetID => ContentNetIDs.VENDING_MACHINE;
|
public override uint? NetID => ContentNetIDs.VENDING_MACHINE;
|
||||||
|
|
||||||
|
[ViewVariables]
|
||||||
public List<VendingMachineInventoryEntry> Inventory = new List<VendingMachineInventoryEntry>();
|
public List<VendingMachineInventoryEntry> Inventory = new List<VendingMachineInventoryEntry>();
|
||||||
|
|
||||||
[Serializable, NetSerializable]
|
[Serializable, NetSerializable]
|
||||||
@@ -63,7 +65,9 @@ namespace Content.Shared.GameObjects.Components.VendingMachines
|
|||||||
[Serializable, NetSerializable]
|
[Serializable, NetSerializable]
|
||||||
public class VendingMachineInventoryEntry
|
public class VendingMachineInventoryEntry
|
||||||
{
|
{
|
||||||
|
[ViewVariables(VVAccess.ReadWrite)]
|
||||||
public string ID;
|
public string ID;
|
||||||
|
[ViewVariables(VVAccess.ReadWrite)]
|
||||||
public uint Amount;
|
public uint Amount;
|
||||||
public VendingMachineInventoryEntry(string id, uint amount)
|
public VendingMachineInventoryEntry(string id, uint amount)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,14 +1,20 @@
|
|||||||
using System;
|
using System;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.ViewVariables;
|
||||||
|
|
||||||
namespace Content.Shared.GameObjects.Components.Weapons.Ranged
|
namespace Content.Shared.GameObjects.Components.Weapons.Ranged
|
||||||
{
|
{
|
||||||
public abstract class SharedRangedBarrelComponent : Component
|
public abstract class SharedRangedBarrelComponent : Component
|
||||||
{
|
{
|
||||||
|
[ViewVariables]
|
||||||
public abstract FireRateSelector FireRateSelector { get; }
|
public abstract FireRateSelector FireRateSelector { get; }
|
||||||
|
[ViewVariables]
|
||||||
public abstract FireRateSelector AllRateSelectors { get; }
|
public abstract FireRateSelector AllRateSelectors { get; }
|
||||||
|
[ViewVariables]
|
||||||
public abstract float FireRate { get; }
|
public abstract float FireRate { get; }
|
||||||
|
[ViewVariables]
|
||||||
public abstract int ShotsLeft { get; }
|
public abstract int ShotsLeft { get; }
|
||||||
|
[ViewVariables]
|
||||||
public abstract int Capacity { get; }
|
public abstract int Capacity { get; }
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -19,4 +25,4 @@ namespace Content.Shared.GameObjects.Components.Weapons.Ranged
|
|||||||
Single = 1 << 0,
|
Single = 1 << 0,
|
||||||
Automatic = 1 << 1,
|
Automatic = 1 << 1,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user