Makes more fields VV (#2026)
* Some more VV * Fixed build & some more gun vvs * Added VendingMachine Inventory & Items
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@@ -8,6 +8,7 @@ using Content.Shared.Interfaces;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Players;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Mobs
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{
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@@ -15,6 +16,7 @@ namespace Content.Server.GameObjects.Components.Mobs
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[ComponentReference(typeof(SharedStatusEffectsComponent))]
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public sealed class ServerStatusEffectsComponent : SharedStatusEffectsComponent
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{
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[ViewVariables]
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private readonly Dictionary<StatusEffect, StatusEffectStatus> _statusEffects = new Dictionary<StatusEffect, StatusEffectStatus>();
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public override ComponentState GetComponentState()
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