Makes more fields VV (#2026)
* Some more VV * Fixed build & some more gun vvs * Added VendingMachine Inventory & Items
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@@ -15,6 +15,7 @@ using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.GameObjects.Components.Mobs
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{
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@@ -29,7 +30,9 @@ namespace Content.Client.GameObjects.Components.Mobs
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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private StatusEffectsUI _ui;
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[ViewVariables]
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private Dictionary<StatusEffect, StatusEffectStatus> _status = new Dictionary<StatusEffect, StatusEffectStatus>();
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[ViewVariables]
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private Dictionary<StatusEffect, CooldownGraphic> _cooldown = new Dictionary<StatusEffect, CooldownGraphic>();
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/// <summary>
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