Cleanup all instances of IMapManager.GetMapEntityId (#37814)
* Cleanup all instances of IMapManager.GetMapEntityId * Dependencies * LocalizedEntityCommands
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@@ -90,7 +90,7 @@ public sealed partial class DungeonSystem
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roomRotation = GetRoomRotation(room, random);
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}
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var roomTransform = Matrix3Helpers.CreateTransform((Vector2) room.Size / 2f, roomRotation);
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var roomTransform = Matrix3Helpers.CreateTransform((Vector2)room.Size / 2f, roomRotation);
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var finalTransform = Matrix3x2.Multiply(roomTransform, originTransform);
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SpawnRoom(gridUid, grid, finalTransform, room, reservedTiles, clearExisting);
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@@ -123,7 +123,7 @@ public sealed partial class DungeonSystem
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{
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// Ensure the underlying template exists.
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var roomMap = GetOrCreateTemplate(room);
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var templateMapUid = _mapManager.GetMapEntityId(roomMap);
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var templateMapUid = _maps.GetMapOrInvalid(roomMap);
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var templateGrid = Comp<MapGridComponent>(templateMapUid);
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var roomDimensions = room.Size;
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@@ -250,7 +250,7 @@ public sealed partial class DungeonSystem
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// but place 1 nanometre off grid and fail the add.
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if (!_maps.TryGetTileRef(gridUid, grid, tilePos, out var tileRef) || tileRef.Tile.IsEmpty)
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{
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_maps.SetTile(gridUid, grid, tilePos, _tile.GetVariantTile((ContentTileDefinition) _tileDefManager[FallbackTileId], _random.GetRandom()));
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_maps.SetTile(gridUid, grid, tilePos, _tile.GetVariantTile((ContentTileDefinition)_tileDefManager[FallbackTileId], _random.GetRandom()));
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}
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var result = _decals.TryAddDecal(
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