Fix firelock occlusion.
This commit is contained in:
@@ -44,11 +44,6 @@ namespace Content.Server.GameObjects.Components.Atmos
|
||||
AutoClose = false;
|
||||
Safety = false;
|
||||
|
||||
if (Occludes && Owner.TryGetComponent(out OccluderComponent occluder))
|
||||
{
|
||||
occluder.Enabled = false;
|
||||
}
|
||||
|
||||
State = DoorState.Open;
|
||||
SetAppearance(DoorVisualState.Open);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user