Refactor standing to be ECS (#4142)

* Refactor standing to be ECS

E C S B A B Y

* DONE

* FIX IT FIX IT FIX IT

* IsDown event

* Change to methods

* Fixes

* Address some reviews

* Last of the Mohicans

* Final fixes

* Fix tests
This commit is contained in:
metalgearsloth
2021-06-27 19:02:46 +10:00
committed by GitHub
parent 97f4f0a9bd
commit 50cc526ebd
30 changed files with 328 additions and 268 deletions

View File

@@ -1,6 +1,6 @@
using Content.Client.Standing;
using Content.Shared.MobState;
using Content.Shared.MobState;
using Content.Shared.MobState.State;
using Content.Shared.Standing;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
@@ -16,25 +16,6 @@ namespace Content.Client.MobState.States
{
appearance.SetData(DamageStateVisuals.State, DamageState.Dead);
}
EntitySystem.Get<StandingStateSystem>().Down(entity);
if (entity.TryGetComponent(out PhysicsComponent? physics))
{
physics.CanCollide = false;
}
}
public override void ExitState(IEntity entity)
{
base.ExitState(entity);
EntitySystem.Get<StandingStateSystem>().Standing(entity);
if (entity.TryGetComponent(out PhysicsComponent? physics))
{
physics.CanCollide = true;
}
}
}
}